falcon409
SOH-CM-2025
I'm probably going about this bassackwards but here's the question. . .why is it that after repainting a texture, say for the fuselage, and I save that and then load the alpha channel to make the necessary adjustments (this is in Paint Shop Pro) and then save that along with the main texture. . . .the program doesn't maintain the alpha if I make changes to the original texture later on?
Confused?
Ok, I have a fuselage texture. . .I load the texture into DXTbmp and the corresponding alpha shows in the preview box. Now I close DXTbmp. . .load that texture into PSP to make an addition (added a rivets layer). I save it to the texture folder, open DXTbmp and the alpha is gone. . . or is it really? Is it there with all it's adjustments and it's just not displayed or is it gone because I made a minor adjustment to the original texture?
This is an ongoing problem.
Confused?
Ok, I have a fuselage texture. . .I load the texture into DXTbmp and the corresponding alpha shows in the preview box. Now I close DXTbmp. . .load that texture into PSP to make an addition (added a rivets layer). I save it to the texture folder, open DXTbmp and the alpha is gone. . . or is it really? Is it there with all it's adjustments and it's just not displayed or is it gone because I made a minor adjustment to the original texture?
This is an ongoing problem.
