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AlphaSim has released the AS365N Dauphin

Has anyone got it yet? It would be good to see some user screenshots if you have :ernae:
 
cool. Not my cup of tea, but it's nice to hear things are moving along up there. I'm also glad that they released the much requested USCG version.
 
I've got it... It was a fight between my morals and a true FSX helicopter that I'll actually use. The latter won. :engel016:

If no-one else beats me to it, I'll post comments and screenies later.
 
OK. User report, if not screenshots - mainly as the shots on the Alphasim front page are pretty much "what you see is what you get".

The major controls are - but nowhere near all of the panel is - mousable and clickable in the VC. The aircraft is not fully operable from the VC, as the radios are not adjustable except via the default radio stack pop-up. The "working winch" is on the tailhook command and is not the Accel usable winch. There is no winch or line defined in aircraft.cfg, so if you want to use it as a rescue aircraft in Accel, you'll need to add that yourself.

The throttles and fuel levers on the overhead and the collective are mousable, but the collective and throttle levers are linked - moving the joystick throttle moves both (the helicopter throttle in FSX is actually controlled using the same key or stick combination as the prop pitch in a piston or turbine aircraft - they've basically made what should be the throttles into additional collectives on the ceiling!)

The external model is well done, with one or two exceptions, all of which are animation issues. When moving the cyclic stick, the pilot's head moves. Left = left. Right = Right. Forward = Up. Back = Down. Maybe in pitch he's tracking the horizon, rather than where the helo is going? ;)

Also, shift-e opens the pilot's doors, OK. Shift-e-2 opens the rear doors. All of them. This means that on the N2, to open a door for the winch, not only does the sliding door for winch ops open, but so do the forward "coventional" doors - on both sides simultaneously. That's not so good. Textures are DDS with subtle bump maps and a PSD repaint kit is available.

It felt a little "flappy" and unstable in some areas of the flight envelope during my (not very long) test flight, but was easy to land. Not so easy to take off without pushing the torque into the yellow, unfortunately. Oh, and yes, the model is single, not multi-engine.

Basically, it's like the majority of Alphasim products - functional, effective, but not cutting edge. I don't feel I've wasted my money, but it's not going to win any awards.

Edited to add: The Rotor brake isn't animated or functional (I'm not sure it is on any non-default or Accel helo I have, though) and the sounds are pretty representative, but don't use the FSX "directional" functionality.
 
Thanks for that decision making assistance Ian. Still I think I know someone else who might be working on a Dauphin or close relative.

I think I'll wait.
 
They really should get someone to take better screenshots though. :running:
 
They really should get someone to take better screenshots though. :running:

Remembering the "Critique lessons" - something nice first and last

I love the Dauphin shape

Eeeeeuuuuuuwwwww... JAGGIES

...and invisible rotor blades...

...and Hellenique... zut alors!

...and those colours...

But otherwise a pretty helicopter.

coffcoffcoff...
 
The rotor blades are visible and it is a native FSX model, but they're very (too?) faint (BOB!!!!) and will have a tendency to vanish when downgrading from bmp to jpg and resizing.
 
***Edited from 2 paragraphs to be developer freindly and to follow the constructive critcism guidlines.**

Its a Alphasim helicopter.
 
Well in that case......
Nah these guys have been through alot. I swore em off after they broke the $40 mark,well except for the Blackhawk. :icon29: + Visa = sell.
Actually I miss AS and want to see some of their cold war era jets get the FSX treatment.
 
I did the FDE for the FS9 version and expected to do the same for the FSx one, but communication seems to have become....silent, I did send a FSx version expecting to tune it up in testing when the model was near ready, I still don't have a model to test.

I don't know what FDE is in there, my initial one or someone else's, if its mine I apologies for any quirks y'all might find, I'd expected to round out my Alphasim career a little better than this.

All things considered it is a nice model and falls neatly into the Alphasim mould, y'all know by now what that is so there shouldn't be any hidden pitfalls to bite ya.

Sadly yours

Michael
 
Ouch for me in payware this week. My wife is gonna smack me with a cast iron skillet:isadizzy:. Guess i better brush up on sweet talkin her into letting me have this add-on for FSX as I own the Fs9 one. Cant resist a USCG paint:bump:.
 
the alphasim sea sprite lead me off this nice outside but its where it matters the the cockpit:running:
 
Ian, thanks for the info. I have been looking at this and wanting to buy her but I wanted to see what others had to say about it.I think I will hold off a bit...Mike
 
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