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The Staff of SOH
It may be an issue with there being two *.mdl's ?
[fltsim.0]
title=ALPHA B-24J Liberator
sim=B-24JLiberator
model=
panel=
sound=
texture=J_1
[fltsim.1]
title=ALPHA B-24D Liberator
sim=B-24DLiberator
model=D_1
panel=
sound=
texture=D_1
Allen: Maybe at the time the B-24 was payware so no "shined" model could be inclueded?
Hi Chris,
Ok, I tried it myself and this is what worked for me. Here we go...
Calling multiple aircraft from a single Aircraft Folder.
There are two models, the D and J variants.
Seems all the entries in the aircraft .cfg needs to be unique.
Also one must have uniquely named model folders.
See the screenie...
![]()
The entries in the aircraft .cfg...
[fltsim.0]
title=ALPHA B-24D Liberator
sim=B-24DLiberator
model=D_1
panel=
sound=
texture=D_1
[fltsim.1]
title=ALPHA B-24J Liberator
sim=B-24JLiberator
model=J_1
panel=
sound=
texture=J_1
[fltsim.2]
title=ALPHA B-24J Liberator Virgo <------title in preview pane.
sim=B-24JLiberator<------title of air file and .dp.
model=J_2<------Which model to load.
panel=
sound=
texture=Virgo<------Which texture to load.
You'll need to copy/paste the model folders, then rename them. Those names go into the aircraft .cfg.
It's this or split them up into separate Aircraft Folders.
It seems the multiple models throws CFS2 off track.
Hope this helps,
Dave
BTW, did you happen to notice whether any of those new textures actually loaded?
//CFS2 B-24J Liberator Version 1.0
[fltsim.0]
title=ALPHA B-24J Liberator Sunshine
sim=B-24JLiberator
model=J_4
panel=
sound=
texture=Sunshine
[fltsim.1]
title=ALPHA B-24J Liberator
sim=B-24JLiberator
model=J_1
panel=
sound=
texture=J_1
[fltsim.0]
title=ALPHA B-24J Liberator Sunshine
sim=B-24JLiberator
model=J_1
panel=
sound=
texture=Sunshine
[fltsim.1]
title=ALPHA B-24J Liberator
sim=B-24JLiberator
model=J_1
panel=
sound=
texture=J_1
...I went hunting through different places and found some AS B24s but for different sims other than CFS2. (FS9 etc.), These all had separate aircraft names other than what MR posted. Could it be that Sops pack has all the texs he made for all these no matter what sim it pertains to. Other words one pack and choose your toy!!!![]()
Got 'er working eh? Good news indeed Chris.
One more thing should be added to make this thread complete, the reason for making those multi model folders unique is so the correct skin shows on the aircraft in the preview pane.
Even though the correct texture folder is called in the .cfg, for some unknown reason CFS2 gets them wrong. Especially if one was clicked on first then another. It will load fine in the sim, just not in the preview. This could make one think things are fubar. Anyway it's nice to actually see what you are loading to fly.
On the subject of the shine, MDLC ver.190 by Ivan Hsu + Morton's user interface Mk MDLC V2 can be used to accomplish this.
Not at home so can't provide links. If you would like to try it I can set you up later.
Straight out of the box, it will only work on a 32 bit system.
Allen's Dos Box package for 64 bit is here at SOH. It's the cure for the newer operating systems.
Till Later,
Dave