Altering VC view

goodolboy

New member
I was exploring the Alphasim F3D released recently, and I keep feeling like I am looking downward in the VC. I know how to alter the viewpoint in the .cfg front/back, up/down, left/right, but is there a way to alter the angle of the view? Thanks in advance for any help.
 
Yes, in the panel.cfg there can/may be a Views section. If there is none, you can add one.

In that section, you use a View_forward_DIR statement to control pitch (up/downward angle of view, bank, and heading) with the first parameter through third parameters. See the panel sdk for more info.

[VIEWS]

VIEW_FORWARD_DIR=4.000, 0.000, 0.000

This example pitches the view 4 clicks upward. Higher numbers increase the pitch, zero is the default straight ahead no pitch.
 
Milton,I think that view command you've shown here might apply to the 2d panel only?
For the VC in the aircraft cfg, it would be this line

[Views]
eyepoint=-0.0, 0.0, 0.0
longitudal, laternal, and vertical in the following order but nothing for altering the angle

what you could do is to use the default FS keys to alter the VC angle of view,
and I think there are key commands to alter the VC angle of view, but don't know which keys. Next time you run FS, hit the alt key to bring up the menu bar and have a look in the simulator commands list, you may find them there.
here's some vc view commands:
shift+enter = VC seat up
shift+ backspace = VC seat down
ctrl+enter = slide VC seat foward
ctrl+backspace = slide VC seat back

here's a very useful utility, Flight1 has an excellent utility for panning around the VC cockpit with the mouse, its free too, click here to get it http://www.flight1.com/view.asp?page=library, its called F1View Utility for FS2004.
 
It applies to the VC as well ... we have used it for years, especially in the taildraggers. Wanna test it? Put a 12 in the first number.
 
Pleased to be of help goodolboy.

Hi Milton,
I don't know how you do it, but I had a go at changing the view in the 3D VC views with the command that you showed in your post...made no difference. It did though in the 2d cockpit view. ( I don't use the 2d cockpit views anymore only the 3D VC) The VC views do change if I alter the values in the aircraft cfg though. (which I've done so many times).
 
Mark,

I posted only the statement that changes the pitch but I believe a View_Forward_Windows statement must precede it to identify the forward windows on which this statement will bear effect.

Example:
VIEW_FORWARD_WINDOWS=0,120,60,GPS_PANEL,RADIO_STACK_PANEL,250

Followed by:

VIEW_FORWARD_ZOOM=1.000
VIEW_FORWARD_EYE=0.000, 0.000, 0.000
VIEW_FORWARD_DIR=10.000, 0.000, 0.000

I assure it it works in the VC. :)

Attached are examples of the Spartan Executive with a pitch of 10 and one of zero.
 
An other suggestion, if you have a stick with lots of buttons or hats, map some of the movements around the cockpit to a hat. Doing carrier landings with the Corsair for instance I slide the eyepoint over to the left, moving back or forth will also change the proportion of VC seen to the scale of the outside. Up and down is easy, with keyboard commands.

Cheers: t.
 
Thanks Milton, I understand it better now! I didn't know that it would work in the VC...it does make a difference. I've learnt something new here..cheers!!
 
Just what it says. Zoom 1.0 is default. If you like to fly with the view zoomed out a bit for a better view, change it to .75.

The neat thing is that the left/right/left_front/Right-front views look nicer IMO with .75.

I usually leave forward at 1.0, but change most of the side views to .75 for better views.

You can also change the pitch, and angle of the shots tilting them left or right.

You can also tweak those left/right side views to 85 or 110 degrees to get that side post out of the way. ;)

All this is documented in the panel.sdk.
 
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