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an N3N for FSX

heywooood

Mayor Emeritus of Taco City
periodically I'm just going to grab a stick I keep handy and wallop this ol' hoss

FkkzyEG.jpg


..that is all
 
Agreed and if I had any skill in modeling and what not this would have been in the top ten of projects I would have made. There was one local to me here in Minnesota that has/had one but crashed it after an engine failure recently.
 
Great Seaplanes

Paul Clawson has a native FSX SOC3 Seagull, my favorite of the USN seaplanes over at Flightsim. He also has the USS Idaho (static) with the catapault available there too. I think I have a thread here somewhere showing my Seagull and the USS Pensacola Cruiser off of Diamond Head in 1939 that I installed "catapaults" on with ADE and it worked great. Tim Conrad did a really nice Kingfisher too. I may experiment with CCP and see if I can get the USS Pensacola moving and the Seagull able to start on the catapaults. I'll do my own thread for that and not hijack this one. Wanted you guys to know about "Put Put's SOC3 FSX and the USS Idaho which I have had a lot of fun with back when it was FS2004.

FSX Curtiss SOC-3 Seagull
https://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=132213

FSX Acceleration USS Idaho Scenery Object
https://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=133280
 
A. F. Scrub has done the NAF N3N in both wheeled and float versions for both Fs2004 and FSX. It's available frim the Flightsim.com library. Shessi has updated both of these models for Fs2004, may also work in FSX.
 

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two points, since the available model(s) is always brought forward in this discussion..
One - I am not a 3D modeler and cannot 'make my own' or 'do a better job'
Two - that said - these are outdated by current standards and less than I would typically consider useful in FSX / P3D

So when I beat this particular dead horse can we please begin to assume that what I am talking about is a 'state of the art' model and not a retreaded FS2 airplane.

Furthermore - that since one was begun and seemed to have been taken relatively far along in development, and that interest in it was widespread, I have decided not to let go of my bloodless crusade to see something come of it. Even if it's just the sound of my own bitter keystrokes of anguish and chagrin.
 
Point taken, I'd forgotten you'd broached this subject before. Just trying to be helpful!

I, too, would very much like to see this model redone in FSX native and P3Dv4. A real shame that the MAAM N3N project has faltered. But we can still hope!
 
Point taken, I'd forgotten you'd broached this subject before. Just trying to be helpful!

I, too, would very much like to see this model redone in FSX native and P3Dv4. A real shame that the MAAM N3N project has faltered. But we can still hope!

You ARE being helpful - you said what I was trying to say much more succinctly than I did just now.
 
I downloaded both N3N wheels and float versions and installed in FSX-SE. The float version the wings are all black.I tried swapping the wing textures from the wheel version which show yellow to float version. No help. Anyone know of a fix for this? Thanks Robert
 
Robert,

I've got it loaded in FSX-SE and flying with no problems. No black texture on wings nor anywhere.

I'm running FSX-SE under Windows 7. I've got a rather plain vanilla version of FSX-SE, kinda right out of the box.

Flies nice and handles well on water landing & take off. Maneuvers well on the water.
 
I check'd the wing textures in both wheel and float versions with DXTbmp and it said both textures were 512x512 32 bit. So I'm at a loss why the wheel version works and float does not. My rig runs Win 10 Pro so I don't know.
 
I haven't as yet converted the .bmp to .dds and I'm also running 512x512 with no problems noted.

I usually convert to .dds if I decide I like the model.
 
My eyerolling should be audible from the Mariana's Trench to the outermoyst layers of the atmosphere.
 
For a bit of constructivism:
1. Create a petition
2. Get as many users as possible to sign it
3. Pass it on to developers known for renditions of woods, fabric and XXL manufacturing tolerances in mechanical parts.
4. Hope that the "revenue vs effort" calculations are positive
5. Wait and sit tight
6. [Outlook hazy, try again]


It is indeed, I thought it was distant thunder. Have you consulted a doctor, Bjoern? :173go1:

Indeed I did. Severe case of BS allergy. :(
 
Furthermore - that since one was begun and seemed to have been taken relatively far along in development, and that interest in it was widespread, I have decided not to let go of my bloodless crusade to see something come of it. Even if it's just the sound of my own bitter keystrokes of anguish and chagrin.

You talkin' to me ??....

Not much luck yet, heywoooody man. What is clear now is that it's no use to continue in Gmax. Constant crash. And it's not even what i want neither. I want it back in Max, where it started. Sofar no luck with FFG. I have the txt file via the Maxscript Listener alright but then the Grabber won't work... Need to talk to Manfred but he's on vacation atm.

Worry not, get there we will. Remember, anguish and chagrin leads to the dark side. Patience you must have, my young padawan.

ffg.jpg
 
You talkin' to me ??....

Not much luck yet, heywoooody man. What is clear now is that it's no use to continue in Gmax. Constant crash. And it's not even what i want neither. I want it back in Max, where it started. Sofar no luck with FFG. I have the txt file via the Maxscript Listener alright but then the Grabber won't work... Need to talk to Manfred but he's on vacation atm.

Worry not, get there we will. Remember, anguish and chagrin leads to the dark side. Patience you must have, my young padawan.

ffg.jpg

As a fellow modeler, I can help out with FFG. The first and most importantly thing not to do is export the materials/material editor as it will fail upon loading the script in 3DS Max. I don't export animations either as I tend to redo them after the conversion, so it's not a huge loss. Other then that, everything else should be smooth as silk.
 
My eyerolling should be audible from the Mariana's Trench to the outermoyst layers of the atmosphere.

oh I heard it - just as I was typing the initial post, hadn't even submitted it yet..lol
those outermoyst layers are the worstest
 
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