I have toyed with reinstalling FS9 so that some of the scenery I do in FSX can be translated over to FS9 as well. Finally took the bull by the horns today and got started. I reinstalled FS9, Ground Environment, Ultimate Terrain and a considerable amount of FSGenesis Terrain Mesh. I still have plenty of aircraft to install (most are currently residing in my FSX folders and get flown regularly). For right now, I'm looking over the "look and feel" of FS9 and I have to say, I have been spoiled by what I see daily in FSX. The biggest void that I see right now is in the area of autogen vegetation. . .even with all my sliders maxed. . .it looks desolate. I did some searching, hoping for a fix similar to FSX that allows you to up the number of trees/buildings within a given "cell" and thereby increase the overall density. Nope, according to the FS9 SDK, the autogen density level in the FS9.cfg (Slider maxed renders a high point of 5) is the max for a given cell and was done for playability reasons. . .higher autogen numbers would have bogged down the engine. I did find a thread over on the FSDevelopers Forum, but after reading through an entire page of "IIRC and IIUC's, and a lot of suppositions and heresay, what I came away with was that "what you see is what you get and nothing more", despite one mention that someone had posted somewhere else that changing the 5 to a 30 gave the "perception" of higher numbers of autogen. . . . .huh? I tried it just for grins and I can say without reservation that I saw no such perception. . .it was just as barren at 30 as it was at 5.
So, if anyone has cracked the autogen barrier and can give me some idea of how to increase the autogen so that FS9 looks like people actually are still alive on the planet, I'm all ears.
So, if anyone has cracked the autogen barrier and can give me some idea of how to increase the autogen so that FS9 looks like people actually are still alive on the planet, I'm all ears.