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Animating a pilot figure

Fnerg

SOH-CM-2023
Greetings boys, I have a simple enough question I hope the process is as well. I want to animate a pilot figure to rotate his head towards a bank, look down at his gauges occasionally, and generally look around. I've seen it done in other models and I was wondering if you use the "beacon" identifier for MakeMdl to recognize. Can anyone give me an idea of the keyframe layout? Thanks.

Doug
 
From the Makemdl SDK:
Time-Based Keyframe Animation (Aircraft and Scenery)
If a part name has the prefix from the following table and the part has a keyframe animation, then that animation will be tied to a Flight Simulator variable. The total number of keyframes must not exceed 1024, which means that the maximum animation cycle is approximately 56 seconds.
Part name prefix Description of variable
Tick18 Clock running at 18 Hz.

Use Tick18_nn as a tag for any part to be animated on frames 0-1000. Link subordinate parts to it. Use position keys to set movement points and animate away.View attachment 12852

Example from Craig's pilot.
 
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