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Animation (Gmax) Tutorials?

OleBoy

Charter Member 2015
I'm ready to start animating everything. Are there any tutorials or videos I might read or watch to help guide me?
 
Make sure you label items correctly as per the SDK, this will sort things easily like Ailerons, Flaps(simple hinged variety) elevators & rudder. Also the headache can be getting the axes for each item correct - I always align to world as I find the 'Local' setting will not compile to an .mdl, unfortunately it means making sure you have the movement correct in all 3 planes.
For undercarts & windows within opening doors make sure the linking is correct between the various parts.
You can also find in Gmax that it looks OK in gmax, but when exported the movements is up the creek! - Thats usually caused by not having the axes correct or items not linked correctly.
Good Luck - HTH
Keith
 
Animations and mapping have slowed my work flow. The "Go-To" book is in route. Free. I paid shipping. One heck of a deal from a fellow modeler.
 
For FSX, I would try FSDeveloper, and scan youtube for any videos.

Sorry that I can help you with the FSX side. :-/
 
You've helped me out a plenty! You could learn how to do it and then share with me your findings :icon_lol: Kidding!!:pop4:

I'll get over these hurdles eventually.
 
A precaution worth taking

Since you're animating first and mapping later, before animating an object apply a Reset XForm to each object in turn and then collapse the stack for each. This will save headaches when you come to mapping. Reset XForm is on the Tools tab of the command panel to the right of the viewports in gmax.
 
Make sure you label items correctly as per the SDK, this will sort things easily like Ailerons, Flaps(simple hinged variety) elevators & rudder. Also the headache can be getting the axes for each item correct - I always align to world as I find the 'Local' setting will not compile to an .mdl, unfortunately it means making sure you have the movement correct in all 3 planes.

I don't understand the problem Keith, I've never had trouble animating using Local RCS and then exporting to FS. The apparent headache is to align an object's pivot accurately so the animation works accurately, but in fact Gmax already has the tools to do that and it's pretty easy to get right using Helper objects, especially Tape objects. Feel free to ask if you want to know more.
 
After further thought, here's the method in the hope others find it useful. My thanks especially to Mathias who shared this a while back.

CDoYjo2.jpg



lVxoZnz.jpg



Ppq8HfK.jpg




Select the aileron and set Affect Pivot Only in the Hierarchy panel before using the Align tool:–


Zgnjiim.jpg








Snaps and Helper objects are HUGELY useful for aligning things precisely. Hope this helps!
 
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Thanks, very useful!

Is there a way of printing only that post?

Tom,

At top of thread, select Thread Tools/Show Printable Version.

Copy paste to a word processor including the links.

Of course you can open the links there or open and copy paste the pics into the WP replacing the links.
 
Been experimenting with the ResetX form - thanks for the tip Hairyspin - its cured me of guessing the alignment of the cross hair when mirroring, I can now zero the mirror point angularly!
Keith
 
Reset XForm condenses all your scale, rotation and other operations on an object, sets scale on the object to 1 and aligns the object's pivot to the Gmax world. If you like, it lets Gmax get an accurate handle on the object's size etc after we've been knocking it into the shape we want. Collapse the stack and you've got editable mesh or poly ready for animating or mapping.

Without this you can get really odd mapping problems, even if you use Reset Scale or Reset Transform buttons on the Command Panel (Hierarchy tab). It's also possible for Gmax to 'lose track' of the object's shape while we're altering it to the extent that a rotation animation on a flap will actually distort the object, not rotate it. I've had both these problems happen and only Reset XForm got the thing back under control.

Just do it before animating or linking other objects to it in a hierarchy.
 
HS, does this affect in any way, the mapping? Where as, if I have things already mapped. Mainly for hind sight is why I ask.
Some things were a headache to get "linked" correctly. Once sorted out a sigh of relief. At this stage I'm willing to go with the way I did things and animate.
My Gmax "goto" book arrived yesterday. I'm hopeful I can get a better understanding of what needs to be done in the animation areas.
 
Once an object is mapped, it's mapped until you re-map or edit the mapping via Unwrap UVW. Reset Xform won't affect that at all.

Where I had a problem was objects I applied a mapping of equal length and breadth to but it showed as oblong. (yes, I had clicked View Align...) Played merry hell with the paint kit! Something like this:-


wIKBoV4.jpg




Once a Reset XForm had been applied a square mapping was square, no arguments.
 
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This one has me scratching my head

Upon re-creating my wing, aileron and controls for a third time (and the fact that all my previous was knocked out of adjustment) I seem to be having an issue that I can't resolve. Everything was built square and level. I then had to add 2 deg of rise to the wing. Once the wing was in place I reset "transform" and "scale" on each part of the control surfaces, and then reset xForm. I then rotated each part the needed 2 degrees so they would all slip into place neatly. This part all went (what seemed) well. I went through the motions of linking everything together and testing rotation as I went. All was fine until I linked the aileron to the control horn. The pivot was off which caused the aileron to pivot crooked. I checked the pivot point to be sure I reset it to the 2 degree offset (which I already set) and I notice that no matter how much I rotate the pivot adjustment, it stays where it was.

This doesn't look like I "think" it should. I'm thinking when I reset xForm that the box should align to the part and not the world to have the pivot reset.
All alignments are spot on. Pivot points are all set X,Y,Z. I'm getting impatient here.

I'm open for suggestion :kilroy:

rstxform.jpg


To confirm all settings were done (and after having everything linked) I reset xForm to see if anything blasted apart. All was fine.
rstxformb.jpg
 
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