• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Animation question

NCGent

TopFlightBuilder
I have a little animation issue with the MB-2 temp wing strut supports. I hope I can get this video in this post to show what I'm talking about. What can I do to make them just appear in place instead of rotating into position? I have tries parenting them to the wing fold and also giving the a key frame in a hidden place until frame 100, still can't get it right.

 
Hi NC,
You're just about there. Quite simply, all you need to do is animate the part as you're doing, frame 0 have it buried hidden in the wing. Then on frame 99 still have it hidden in the same position as frame 0, then frame 100 place it in it's exposed location required. It will not animate until frame 99 and must be fully finished animating by frame 100, so as it has only 1 frame in which to position itself, it seems like it instantly appears. If you're using Gmax there may be a way to instantly appear an object?

You can still use the wing fold ani, just animate as above. You can do this at any frame number just hide until the previous frame to the fully deployed frame number, so for example frames 0 and 66 hidden then exposed on 67 and 100. You must animate frame 0 and 100 (as in FSDS, but I suspect the same applies to Gmax).

Cheers

Shessi
 
Hey Shessi

Thanks a bunch bud. Now that I've read your post it jogged my memory and I remember doing that on something else. My brain just is not what it use to be at all.

Cheers

Chris
 
Back
Top