Before the server crash I asked if anyone could point me in the direction of some useful material on IK animations to help me solve my undercarriage animation conundrum. No solutions were supplied and I posted that I'd solved the problems without IK, by animating things by hand.
That was part of the story. The mechanism includes two piston assemblies and therefore two sliding joints:-
I'd solved their animation with Look At constraints in gmax which made them ridiculously easy to get right. Just this week I exported the model to CFS3 and having got the aircraft in the air, examined the gear animation.
It doesn't work, :faint: not the piston assemblies, anyway! I've also exported via FS9's MakeMDL and that draws a blank too. Back to the old drawing board.....
I have a solution in mind, so all is not lost and I'll report back when/if this scheme succeeds
That was part of the story. The mechanism includes two piston assemblies and therefore two sliding joints:-
I'd solved their animation with Look At constraints in gmax which made them ridiculously easy to get right. Just this week I exported the model to CFS3 and having got the aircraft in the air, examined the gear animation.
It doesn't work, :faint: not the piston assemblies, anyway! I've also exported via FS9's MakeMDL and that draws a blank too. Back to the old drawing board.....
I have a solution in mind, so all is not lost and I'll report back when/if this scheme succeeds