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Ankor Shaders Daytime

mongoose

SOH-CM-2025
Some points

The sea seesm to change colour with depth, which is fine although I would like to know if eveyone else is getting thsese colours in the North Sea. Obviously shouldn't be too blue but ? too green?

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However the river IMO is too green. Also there is the ? of the dark shore and river lines. Not that I like the rovers to be with white surf but I prefer to black.??

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My sun is a mess but since then I put in MajorMagee's latest sun.zip so hopefully better!

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With AnKors shaders the color is rendered using the cfs3h2o.dds file for the local water color information. The cfs3h2o.dds file is a vertically inverted rendering of the entire theater so each pixel's tint covers a fairly large area of sea surface shading. Edits to cfs3h2o.dds can create local effects like muddy river water exiting a delta into the sea, sandy shoals and coral reefs.


The BaseOpacity parameter controls how easily you can see through the water animation to the texture underneath. This can easily go wrong if the underlying textures don't look like a sea bed.
 
Not sure I'm qualified to mess with the cfs3h2o.dds but just wanted to know if what I see (in an ETO type install) is very different from others.
What about the dark shore line?
 
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