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Ankor's Shaders Question

mrjmaint

Charter Member
Hello everyone. I am getting back into CFS3 after being absent for a while. The reason for my absence was the Win7 to Win10 transition. I now have my CFS3 installs transferred to Win10 and they are working. I do have DX9 installed and Gmax and the mos editor is working.

When I paused from CFS3, Ankor’s Shaders were just starting so I never applied them to my Win7 installs. It looks like they have come a long way from the time when I paused CFS3 and I would like to try them on my Win10 installs.

Is there more to it than putting the Ankor shader package into the CFS3 directory and following the readme instructions?

Thanks.
 
I can't get it to work. Below is a copy of the d3d8.log file. Maybe someone could let me know what is happening.

0.00: LoadSettings - Start.
1.46: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 59, 22
1.49: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 59, 22
1.49: D3DWrapper::CreateDevice - NVIDIA GeForce GTX 1650 with Max-Q Design (Driver Version: 27.21.14.5167)
1.49: D3DWrapper::CreateDevice - Hardware Vertex Processing
1.49: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x42
1.49: D3DWrapper::CreateDevice - Windowed: 0, Width: 1920, Height: 1080, Refresh: 0, Format: 22, Multisampling: 0
1.49: D3DWrapper::CreateDevice - AutoDepthStencil: 1 Format: 75
1.49: D3DWrapper::CreateDevice - SwapEffect: 1, PresentationInterval: 1, BackBufferCount: 1
1.49: D3DWrapper::CreateDevice - D3D9Ex is disabled.
2.17: FakeDevice::FakeDevice - Available Texture Memory 4056 MB
2.17: FakeDevice::FakeDevice - cfs3.exe version: 3.1.0.30203
2.17: FakeDevice::FakeDevice - Patching external FOV: 35 (0.610865)
2.17: FakeDevice::FakeDevice - Patching visibility culling.
2.17: EffectBase::CheckShaderCache
2.17: EffectBase::GetGameDirName - CFS3 ETO Expansion
2.18: VirtualCockpit::EnableEnhancements - Patching cockpit view.
2.18: VirtualCockpit::EnableEnhancements - Zoom Settings: 0.800000 1.250000 10.000000
2.18: VirtualCockpit::EnableEnhancements - Mouse Look Speed: 0.000000
2.18: LightArray::ApplyPatch - Patching maximum dynamic light count.
2.18: DrawRecorder::DrawRecorder - Starting worker threads.
2.18: WorkerThread::WorkerThread - Number of Processors: 12
2.22: ModelBuffer::Init - SSE4.1 is available
2.22: ModelBuffer::CreateBuffers - Capacity = 1200000
2.22: ModelBuffer::Init - Available Texture Memory 4013 MB
2.22: Models::OnInit - Shadow Map Size: 2048, Filter: 1
2.22: Models::OnInit - Available Texture Memory 3965 MB
2.22: DrawRecorder::Init - Scenery Shadow Map Size: 8192
2.22: DrawRecorder::Init - Terrain Shadow Map Size: 2048
2.23: DrawRecorder::Init - Available Texture Memory 3759 MB
2.23: DrawRecorder::StartCompileShaders
2.23: EnumFiles::Run - Started
2.23: CompileShaders - Starting.
2.23: EffectBase::CompileEffectFile - Compiling: Models.fx
2.23: EffectBase::CompileEffectFile - Compiling: Skybox.fx
2.23: EffectBase::CompileEffectFile - Compiling: SeaWater.fx
2.23: EffectBase::CompileEffectFile - Compiling: Scenery.fx
2.23: EffectBase::CompileEffectFile - Compiling: Terrain.fx
2.23: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiler error, deleting \\?\C:\Users\Mitch\AppData\Local\CFS3ShaderCache\DX9\CFS3 ETO Expansion\Models.fx.GroundShadow=8192.TerrainBump=1.CloudShadow=1.SMAP_SIZE=2048.EnablePointLight=1.SHADOW_FILTER=1.CUBE_SIZE=1024.EnvMap=1..TerrainBump=1.bin - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiling: Models.fx - Done.
2.23: EffectBase::CompileEffectFile - Compiling: RenderShadows.fx
2.23: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiler error, deleting \\?\C:\Users\Mitch\AppData\Local\CFS3ShaderCache\DX9\CFS3 ETO Expansion\Skybox.fx.GroundShadow=8192.TerrainBump=1.CloudShadow=1.SMAP_SIZE=2048.EnablePointLight=1.bin - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiling: Skybox.fx - Done.
2.23: EffectBase::CompileEffectFile - Compiling: Clouds.fx
2.23: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiler error, deleting \\?\C:\Users\Mitch\AppData\Local\CFS3ShaderCache\DX9\CFS3 ETO Expansion\SeaWater.fx.GroundShadow=8192.TerrainBump=1.CloudShadow=1.SMAP_SIZE=2048.EnablePointLight=1..TerrainBump=1.bin - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiling: SeaWater.fx - Done.
2.23: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiler error, deleting \\?\C:\Users\Mitch\AppData\Local\CFS3ShaderCache\DX9\CFS3 ETO Expansion\Scenery.fx.GroundShadow=8192.TerrainBump=1.CloudShadow=1.SMAP_SIZE=2048.EnablePointLight=1.ATOCEnabled=0.bin - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiling: Scenery.fx - Done.
2.23: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiler error, deleting \\?\C:\Users\Mitch\AppData\Local\CFS3ShaderCache\DX9\CFS3 ETO Expansion\Terrain.fx.GroundShadow=8192.TerrainBump=1.CloudShadow=1.SMAP_SIZE=2048.EnablePointLight=1..TerrainBump=1.PatchPixelDim=256.bin - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiling: Terrain.fx - Done.
2.23: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiler error, deleting \\?\C:\Users\Mitch\AppData\Local\CFS3ShaderCache\DX9\CFS3 ETO Expansion\RenderShadows.fx.CUBE_SIZE=1024.bin - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiling: RenderShadows.fx - Done.
2.23: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiler error, deleting \\?\C:\Users\Mitch\AppData\Local\CFS3ShaderCache\DX9\CFS3 ETO Expansion\Clouds.fx.bin - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiling: Clouds.fx - Done.
2.23: EffectBase::CompileEffectFile - Compiling: Generic.fx
2.23: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiler error, deleting \\?\C:\Users\Mitch\AppData\Local\CFS3ShaderCache\DX9\CFS3 ETO Expansion\Generic.fx.GroundShadow=8192.TerrainBump=1.CloudShadow=1.SMAP_SIZE=2048.EnablePointLight=1.SHADOW_FILTER=1.bin - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiling: Generic.fx - Done.
2.23: EffectBase::CompileEffectFile - Compiling: GroundShadow.fx
2.23: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiler error, deleting \\?\C:\Users\Mitch\AppData\Local\CFS3ShaderCache\DX9\CFS3 ETO Expansion\GroundShadow.fx.bin - FAILED. HR = 0x8007007E
2.23: EffectBase::CompileEffectFile - Compiling: GroundShadow.fx - Done.
2.23: CompileShaders - Finished.
2.53: EnumFiles::Run - Completed
2.53: EffectBase::CompileEffectFile - Compiling: Texture.fx
2.53: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
2.53: EffectBase::CompileEffectFile - Compiler error, deleting \\?\C:\Users\Mitch\AppData\Local\CFS3ShaderCache\DX9\CFS3 ETO Expansion\Texture.fx.bin - FAILED. HR = 0x8007007E
2.53: EffectBase::CompileEffectFile - Compiling: Texture.fx - Done.
2.53: EffectBase::CreateEffect - Loading: Texture.fx
2.53: EffectBase::CreateEffect - CreateEffectFromFile - FAILED. HR = 0x88760B59
2.53: EffectBase::CreateEffect - Retry Compilation
2.53: EffectBase::CompileEffectFile - Compiling: Texture.fx
2.53: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
2.53: EffectBase::CompileEffectFile - Compiler error, deleting \\?\C:\Users\Mitch\AppData\Local\CFS3ShaderCache\DX9\CFS3 ETO Expansion\Texture.fx.bin - FAILED. HR = 0x8007007E
2.53: EffectBase::CompileEffectFile - Compiling: Texture.fx - Done.
2.53: EffectBase::CreateEffect - CreateEffectFromFile - FAILED. HR = 0x88760B59
 
Are there files created at C:\Users\Mitch\AppData\Local\CFS3ShaderCache\D X9\CFS3 ETO Expansion\Texture.fx.bin?


 
The dds files for the sun image found in effects/weather and referenced in suneffect.xml are missing or are not in the proper format.
 
I got Ankor's Shaders working on my ETO install. Can they be used in other installs? (ie BoB, PTO Solomons, PTO Rising Sun, MAW)

The reason I ask is when I put them into my PTO Solomons install it did not work. I kept getting the CFS3 Config is out of date no matter what I did.
 
Sometimes you have to run the config utility multiple times before it sticks for some reason. May try running the config as admin as well?
 
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