Annoying Camera

falcon409

Moderator
Staff member
Love what I'm seeing so far! What I don't love is the camera function. I use TrackIR so I can look wherever I want, so for me at least I could do without it. The part that is annoying is that in the cockpit the camera slowly lowers until I'm looking at the seat back. I can reset it to straight ahead but it simply rolls back down. I've found a way to "slow the roll" but having to constantly reset while I'm flying ridiculous.

I have done a lot of searching and found that there are quite a few with the same problem but no fix. It has been asked in the MSFS Forum but no answers.
I have checked my controllers and they are spot on. This happened before I started using TrackIR too. Also this goes for any aircraft.

So any suggestions?

Thanks, MSFS Newbie
 
Ok, if this started BEFORE using the TrackIR, it means there's some axis of one of your controllers which is assigned to controlling the view.
I would go through the controls options, trigger a filter on "view" (with the left side panel), then slowly select each controller (keyboad, mouse, joystick, other part of joystick such as throttle quadrant and such) and scroll though them to see which button or hatswitch or any other kind of axis shows any assignment to view. My guess is there is one unsuspected axis assigned that shouldn't have been.
 
Bingo! That was it. I had several "axis" setups for both the joystick and throttle that I wasn't aware of. Removed those and no more camera crawl. Thanks Daube! Flew from DFW up to my local area (about 75nm) in the Helicopter. Not what I would normally use for a flight of that length but what the heck, lol
 
FWIW you need to check for multiple key, controller assignments and delete any duplicates - you can search by 'function' and by 'input' which is a critical benefit - we all have our favorites, or in my case - I just tried to
set MSFS up the same way I had FSX - views, aircraft controls, etc all bound to the same controls and keyboard keys as before. It caused the same kinds of conflicts until I searched by function and input and deleted the duplicates
 
The addition of the mouse and keyboard add an extra layer I never used. Everything I needed was programmed to my throttle and joystick and that's probably where I'll stay. There's enough to do when flying without having to remember keyboard and mouse functions as well. You don't use them in the real world. . .no reason to muddy the waters in a sim.

I will, however follow your lead and search out any duplication's. Thanks for the HU!
 
searching by function will show whether you have multiple inputs across your peripherals for any single function. So anytime there's a conflict or an unexpected behavior this is the first place I check - or it was - until I learned to cross check any changes I made.
searching by input lets you see if more than one function is tied to that particular press, whether its keyboard, mouse, J/S, or 'other'
Because I use everything on my desktop for something - the J/S for airplane flight controls, the keyboard for comms and whatever is left over from my 16 button J/S, and the mouse for 'hand manipulating' cockpit controls not directly flight surfaces related I found that having multiple
bindings on the J/S that were duplicated on the keyboard was a problem. I suppose that if you could bind everything to your J/S and didn't have to touch the keyboard this might be less of a problem. I have sausage fingers though. lol
Anyway - glad to see you here, Falcon - MSFS can be beautiful as the screenshots and videos attest. Happy to see another long time flight simmer getting to experience it with us.
 
Thanks guys! I think I got lucky with the refurbished PC I'm using. When I initially loaded MSFS as part of the initialization it suggested I run everything maxed. I wasn't expecting that but everything is running so smoothly right now and it's a joy to not have stutters and pauses, lol.
 
Well, your rig is running on a Xeon, that is a CPU made for servers actually. That, 32 GB's of RAM and a GTX1080TI? You're good, LOL!!!

Priller

PS: you were asking about transferring your data from your old rig. No way of just installing those SSD's in this rig?
 
Thanks guys! I think I got lucky with the refurbished PC I'm using. When I initially loaded MSFS as part of the initialization it suggested I run everything maxed. I wasn't expecting that but everything is running so smoothly right now and it's a joy to not have stutters and pauses, lol.
First time I flew MSFS I was struck like a bolt of lightning. Flew the Cessna 182 through the most beautiful cloud formations along the NorCal coastline - dense cumulus with intermittent rain squalls. Smooth as silk and over 45 FPS. Impossible with FSX
 
Yes I think most of us were very surprised by the nice performance when MSFS became available.
I just couldn't believe what my old GTX1070ti could do in that sim.
Coming from FSX, then P3D and XPlane, it was a shock to see what kind of quality/performance ratio I could get in MSFS.
 
Yes I think most of us were very surprised by the nice performance when MSFS became available.
I just couldn't believe what my old GTX1070ti could do in that sim.
Coming from FSX, then P3D and XPlane, it was a shock to see what kind of quality/performance ratio I could get in MSFS.
Daube I actually uninstalled P3D today. I just didn't see any reason to keep it at this point. I did keep FSX though just to see what a difference this setup does over my old one. Plus all my scenery. I'd like to revisit those from time to time.
 
Oh wow ! That was quick ! :ROFLMAO:
But fully understandable. Knowing the various sceneries you have produced in the recent past, I can imagine what kind of landscapes you appreciate, and I can understand that flying over these landscapes in MSFS must be quite a blast, in comparison to the very same places in FSX or P3D.... (without orthoscenery, I mean...).

I'm surprised you decided to keep FSX though. I would have kept P3D instead of FSX, because P3D has better lights and shadows (for example, when your plane under a hangar, it's shadowed, unlike in FSX where it's still fully lit by the sun...).
 
That being said, I think you will quickly realize that despite the nice autogen and ground textures (and grass), there is still some need some dedicated sceneries, just to enrich this or that airfield with specific objects, persons, and more precise autogen placement. Compared to FSX, you just wouldn't need to care about the ground textures anymore, but every other aspect of the scenery creation remains valid :)
 
Oh wow ! That was quick ! :ROFLMAO:
But fully understandable. Knowing the various sceneries you have produced in the recent past, I can imagine what kind of landscapes you appreciate, and I can understand that flying over these landscapes in MSFS must be quite a blast, in comparison to the very same places in FSX or P3D.... (without orthoscenery, I mean...).

I'm surprised you decided to keep FSX though. I would have kept P3D instead of FSX, because P3D has better lights and shadows (for example, when your plane under a hangar, it's shadowed, unlike in FSX where it's still fully lit by the sun...).
My only reason for keeping FSX over P3D was that if I should decide to do more sceneries for the FSX/P3D folks then I would need FSX as my platform due to the fact that Instant Scenery3 was never updated for use beyond P3D_V3
 
Back
Top