When flying over Kalfrana seaplane base, my plane (any plane) break apart in to separate pieces, but once away from view, reforms back to how it should. What could be causing this?
It‘s the CFS2 “Malta Triangle“ in the Mediterranean sea.
Serious, I Never had this. But I remember when I made scenery in a scenery creator some years ago, - I added some trees as bgl objects to the scenery, everything was fine until a bomb drops within the tree’s, then my player aircraft blows up. I don’t know why, because all the trees had no DP file and theoretical can’t blow up anything and I was far enough above the trees. The idea was to fill the scenery near an airfield with trees without using the mission builder. After this experiment I gave this idea up.
Hi Wolfi. It always does this when I have Kalfrana in view from any aircraft, no matter what it is carrying. The moment that Kalfrana is out of view (or whatever object is triggering the issue), the issue is gone. I suspect that it could be the result of how I have the scenery library organized. Malta is one of the more complex scenery addons that I have installed for my MTO install. I had issues with it until I found the revised GSL file that I had squirreled away.
Browncoat, can you start at the Kalafrana seaplane takeoff point and take a screenshot from the water looking towards the dock infrastructure? Perhaps there is a remnant over sized object situated there.
Hi KD. I took off from Laqu field and headed straight to Kalafrana. I think the green oil tanks/fuel tanks are causing it. This time I was a very odd shadow that appeared whenever the tanks were in view, it disappears (and my plane renders normally) whenever the tanks are not in view.
I wonder if it's a screwed up Aussie/Maskrider object library causing the issue. I seem to recall Aussies library being fixed & reissued a while back because of some issue.
The shadow looks like it's the LW_watertower01 object...
Copyright 2002-2022 This package contains libraries comprising of: GSL destructible infrastructure and API macros for infrastructure; GSL trees and API macros for some trees. See enclosed documents for credits. That's it enjoy.
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