Hi!
I wanted to have something more impressive by now, but I still can't get a lot of things right. I'm also very busy at work these days and expect this to continue, so I just wanted to share what I've got so far.
Here's a zip with "shaders11" folder and "d3d8.dll":
https://1drv.ms/u/s!AvmtwF9vPtwVgdUmCM0L0wj8pIpEoA?e=AtqaKs
If you already have DX9 shaders, you likely won't even need to run cfs3config. However, if you use additional keyboard/joystick controls available in the latest DX9 version - these controls won't work. Existing keybindings shouldn't be lost unless you try to edit them, but I'm not 100% sure about it. Maybe make a backup of xca file.
Do NOT worry about reporting any bugs. It will be good if it at least works
But I appreciate if you make any interesting screenshots.
Highlights of this demo:
- Another iteration of 3d clouds, now with shadows. Should be better that the one I shown last year, but still far from perfect.
- Terrain "details" which are supposed to be based on surface types (concrete, grass, etc) but currently aren't and just pretend to be "rough" terrain.
- Procedural water, but colors are hard-coded and aren't based on reflections or sky color.
- Just for fun - there are now planets in their correct positions as of any day. However due to badly tuned lighting you may see stars at daytime.
I wanted to have something more impressive by now, but I still can't get a lot of things right. I'm also very busy at work these days and expect this to continue, so I just wanted to share what I've got so far.
Here's a zip with "shaders11" folder and "d3d8.dll":
https://1drv.ms/u/s!AvmtwF9vPtwVgdUmCM0L0wj8pIpEoA?e=AtqaKs
If you already have DX9 shaders, you likely won't even need to run cfs3config. However, if you use additional keyboard/joystick controls available in the latest DX9 version - these controls won't work. Existing keybindings shouldn't be lost unless you try to edit them, but I'm not 100% sure about it. Maybe make a backup of xca file.
Do NOT worry about reporting any bugs. It will be good if it at least works
But I appreciate if you make any interesting screenshots.
Highlights of this demo:
- Another iteration of 3d clouds, now with shadows. Should be better that the one I shown last year, but still far from perfect.
- Terrain "details" which are supposed to be based on surface types (concrete, grass, etc) but currently aren't and just pretend to be "rough" terrain.
- Procedural water, but colors are hard-coded and aren't based on reflections or sky color.
- Just for fun - there are now planets in their correct positions as of any day. However due to badly tuned lighting you may see stars at daytime.