Hello again
I've just released an update to the free demo version of my Drifter (the payware full version will be updated shortly as long as this update doesn't break anything).
www.antsairplanes.com/downloads/AntsDrifterDemoMSFS.zip
(QUICK EDIT: for a few minutes the old V1.00 version was still available after I made this post. As of right now it is V1.10 so if you downloaded before this edit please download it again. The name of the installer program in the zip file will have the correct version number).
Just run the installer and it will update over the top of the original version (no need to uninstall) and don't forget that you can have the demo and payware versions both installed, they do not share any files.
The main changes are:
Creating a custom view doesn't need require editing the cameras file to keep the pilot hidden anymore. Old custom views should still work without any editing.
Fixed an issue where key commands wouldn't operate the fuel pump
Updated the animation of the propeller. This is the biggest change and the one I would most like to see if it causes any problems before making the change in the payware version. So, here is the story:
Ever since I got MSFS I have had a problem with the prop animations. They have always looked very low resolution. I just assumed it was a limitation of MSFS and I don't see anyone else complaining about it. Surely I'm not the only person to have noticed this?
A few days ago I was working on the prop animation for the Tiger Moth and I was logging the data from some variables and that's when I figured out the problem with MSFS prop animation. The default animation code uses the PROP ROTATION ANGLE variable. This appears to only update every 1/18th of a second. This is why the prop animation looks bad. It's only running at 18fps. So if you're lucky enough to have a 30 series graphics card and can run at 60fps then the prop will still only be 18fps because that is how often the PROP ROTATION ANGLE variable is updated.
I've written my own code to animate the propeller. This uses the ENGINE RPM variable and it updates the position every frame so it looks a lot smoother (unless you're running at 20fps in which case you won't notice much difference).
I don't know why Asobo only updates this variable at 18fps. FSX and P3D update it every frame so the prop animation on those sims looks smooth. I thought maybe it's an issue with anti-aliasing (the time dependent one in particular) but I've tried a bunch of anti-aliasing and graphics settings and haven't been able to see any downsides.
So, please download version 1.10 of the Drifter and pay particular attention to the propeller. Does it look smoother? Do you see any odd effects? The Drifter is an odd aircraft as the propeller is in the back so you don't see it normally but for future aircraft the propeller becomes the most noticable part and I'd like to make it as smooth as possible.
I've just released an update to the free demo version of my Drifter (the payware full version will be updated shortly as long as this update doesn't break anything).
www.antsairplanes.com/downloads/AntsDrifterDemoMSFS.zip
(QUICK EDIT: for a few minutes the old V1.00 version was still available after I made this post. As of right now it is V1.10 so if you downloaded before this edit please download it again. The name of the installer program in the zip file will have the correct version number).
Just run the installer and it will update over the top of the original version (no need to uninstall) and don't forget that you can have the demo and payware versions both installed, they do not share any files.
The main changes are:
Creating a custom view doesn't need require editing the cameras file to keep the pilot hidden anymore. Old custom views should still work without any editing.
Fixed an issue where key commands wouldn't operate the fuel pump
Updated the animation of the propeller. This is the biggest change and the one I would most like to see if it causes any problems before making the change in the payware version. So, here is the story:
Ever since I got MSFS I have had a problem with the prop animations. They have always looked very low resolution. I just assumed it was a limitation of MSFS and I don't see anyone else complaining about it. Surely I'm not the only person to have noticed this?
A few days ago I was working on the prop animation for the Tiger Moth and I was logging the data from some variables and that's when I figured out the problem with MSFS prop animation. The default animation code uses the PROP ROTATION ANGLE variable. This appears to only update every 1/18th of a second. This is why the prop animation looks bad. It's only running at 18fps. So if you're lucky enough to have a 30 series graphics card and can run at 60fps then the prop will still only be 18fps because that is how often the PROP ROTATION ANGLE variable is updated.
I've written my own code to animate the propeller. This uses the ENGINE RPM variable and it updates the position every frame so it looks a lot smoother (unless you're running at 20fps in which case you won't notice much difference).
I don't know why Asobo only updates this variable at 18fps. FSX and P3D update it every frame so the prop animation on those sims looks smooth. I thought maybe it's an issue with anti-aliasing (the time dependent one in particular) but I've tried a bunch of anti-aliasing and graphics settings and haven't been able to see any downsides.
So, please download version 1.10 of the Drifter and pay particular attention to the propeller. Does it look smoother? Do you see any odd effects? The Drifter is an odd aircraft as the propeller is in the back so you don't see it normally but for future aircraft the propeller becomes the most noticable part and I'd like to make it as smooth as possible.