Anybody uses Air Wrench?

Sid2008

Charter Member
Hi, I am wondering if I can use Air Wrench to make sure that the aircraft that I am developing is properly seated to the ground when it is parked. Has anyone done this before? Just curious.
Sid
 
Sid

Air Wrench has a tab for inputting your contact point information, which includes static height and static pitch. It is not a visual thing...just numbers...so you will have to do some trial and error testing. Input some contact points, check them in the sim, go back into Air Wrench to adjust them, check them in the sim, back and forth until you have it right.

OBIO
 
You can add lights to the individual contact coordinates. This provides a visual in the sim for where the contact point is located.
 
Hi,

For contact points and some other things I use Aircraft Container Manager.
It's all visual and so it's easy and reduce the try and trials :jump:
 
From what I've heard ACM is pretty much a dead program. It's a shame as those that have it, swear by it.
 
There was a link recently (I've lost it) where you could still download ACM, problem was there was no key to make it operate. It was a University Archive of some kind.

Paul
 
ACM is indeed a great program, but is not available any longer. Some people have used an expedient of co locating temporary lights at the contact points to get a visual representation of their position.

However it is stiull necwessary to get the correct static compression and compression ratio. MiltoShupe recently gave a dissertation on this in a recent post in another thread.

Cheers: T
 
There used to be an excellent article on contact points and using lights to check them in FS9 - Contact Points 101 for Compleat Idiots. However, it seems to have been lost in the move to the new server, or it's buried somewhere in the archive and hard to find. If anyone still has that article or knows where it has gone, it would be good to have it available again.
 
ACM is indeed a great program, but is not available any longer. Some people have used an expedient of co locating temporary lights at the contact points to get a visual representation of their position.

However it is stiull necessary to get the correct static compression and compression ratio. Milton Shupe recently gave a dissertation on this in a recent post in another thread.

Cheers: T

contactst201.jpg


Would it be fair to say that lights at the contact point positions would give an accurate fix, if the aircraft is in the air? No worries about compression, the gear should be fully extended then.

A modeller has all the advantages FSDS or Gmax can give: the fun starts when an existing model has an inaccurate set of contact points and the source file is not available.

Unless you have ACM. Then it's a doddle...




Milton's post is here:- http://www.sim-outhouse.com/sohforums/showthread.php?t=944
 
Hi,

Microsoft Flight Simulator 2004 Aircraft Container SDK

The Aircraft Container system organizes Flight Simulator 2004 aircraft files and attributes so that most aircraft-related files are located close together. This logical and consistent organization makes the files easy to customize.

This SDK describes the Aircraft Container system in detail, explaining how the different files work together. It provides information on how to modify and share components among existing aircraft. It does not explain how to create new aircraft.
 
Just wondering... Since Aircraft Container Manager has been in the category of "abandonedware" for going on five years or so, would there be any legal problem with uploading it with a key to activate it?
 
Yes, because even though the author has long since disappeared, he still retains the copyrights to the software. Such a shame that he disappeared without turning it over to someone to continue it, or releasing it for free, as I bought it a long time ago and it is my most valued "tweaking" tool.
 
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