Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Please see this thread for updates. Update Thread
SOH ADMINISTRATION
Rami,
Your aircraft.cfg still has a four-bladed prop. I've been working with Pepe on an airfile, after struggling to get a base file for the other Whitleys myself.
By changing where record 473 crosses the x-axis you can force CFS2 to recognise the wing incidence, but it makes trim problematic. Also if you plug in the published dimensional & engine data you end up with an aircraft that struggles to roll at all when fully loaded, however once in the air she will climb like a rocket & range is 20% better than quoted. Methinks some judicious editing might be necessary.
PS - the cutaway drawings show only a small central tank above the main wing spar, so I think all the extra fuel might need to be put into the wings. I ended up creating separate air & dp files for early & late MkVs. Early uses the wing cells for bombs, late uses Shessi's MkV CC model & uses the wing cells for fuel.
I'm beginning to think the 7000lb bomb load might only be possible with a much reduced fuel load (hence the short range), & that might mean a third airfile is necessary for max bombload missions...
Shessi....
The Whitley Mk V is just fine. No problems that I can find. There is something about the AI version that I must be missing. When I set it up in a mission as an enemy AC it just loses altitude and crashes. I started out in an Me-109 (Player) just behind a group of 5 Whitley AIs flying level at 10,000ft. All of them seemed to fall out of the sky. When I substituted the Mk V non AI, there was no such problem.
Hi BH,
There's no DP for the leaflets. It's not needed for a non-interacting ie non-exploding weapons bgl.
If you wanted to make something else out of the leaflets 'weapon' or have a specific reaction then please go ahead and tweak away, just have to add a modified weapons DP.
Cheers
Shessi