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The Staff of SOH
The current models look so close to completion that it would be a shame to stop now David
Here you go, Dave. There are two versions in the package, you want BFF0_4_3.ms since the other doesn't work with Max 9 and later. I have no idea if it will still work with Max 2017, I'm still on 2008 but it's mine and not a continuing subscription.
BFF 2007 :– http://www.scriptspot.com/3ds-max/scripts/bff-2007
Instructions are at Bobo's BFF home page:– http://www.scriptspot.com/bobo/darkmoon/bff/
What the script does is write a whole collection of scripts to a specified folder. These scripts rebuild the model in Gmax when you run the top-level directory script from within Gmax. Takes a little time, and sometimes it's better to export selections from the model at a time if you're piling up the polys, since Gmax is still limited to that 2GB memory segment, maximum. I find textures should be .jpg or .bmp (IIRC) or the script coughs, so batch convert those .PSD multi-layer jobs.
Any other questions, I'm around or PM me.
So you can make a model in say max 8, then move it to gmax or max 4.2. It preserves all the names and animation and mapping? Cool. What would be nice if someone would write an export script for say the later versions of max, like max 8 or so. I have max 4.2 with the CFS3 export script. If we had a later export script all this would not be necessary.......
Ted