Hi Bazzar, PaulB
And also my thoughts......
"The most important inclusion is a layered file with a layer for the rivets and panel lines and a base layer with any 'photo' type detail eg wheel wells. Without that it is not a paintkit IMHO."
Indeed, a multi-layered psd with a basic layer with the aircraft ground textures (camouflage or bare metal) and many separate layers with panel lines, rivets, dirt, scratches, exhaust, highlighting or shadowing, decals, registration, etc.
"We took the original bmp files, converted them to psd at a higher res and then overpainted from scratch. These days people want everything done for them".
In the early days this was probably enough, with the high resolution and detailing nowadays it is virtually impossible to take the flat dds and build the layers from scratch. And NEVER EVER overpaint the basic ground layer or at least keep copies of it!
If you make a multi-layered psd which is flattened ONLY at the final stage then there is no extra work involved. Simply supply this psd to the customer, who can alter or add extra layers at will....
"We map our models in a particular way for a very good reason to achieve detail"
Really? I wonder....again, look at the FCS Lancaster design and paintkit. There fuselage and wings are mapped to separate files with the same, I think even much better detail. It's much more the strange way AH designs aircraft as compared to others.
BTW, I am experienced in this field and have repainted many aircraft from scratch.
Me too....
Bottom line could be that some repainters join to take the Spit apart (MkI and MkV) and make a better psd from scratch for everone to use. We paid for a product that is claimed to be photo-realistic, but is not.....
Cheers Paul D