mrjmaint
Charter Member
Hello all. I have been building a Battle of Britain campaign using the CFS3 ETO campaign engine. The reason I have been doing this is because I like the randomness of the campaign spawns and the ability of choosing different mission types.
I have built two versions of the campaign. One for the British and one for the Germans. The reason for this is to tailor the mission types and scoring based on the actual types of missions each side concentrated on.
The flyable aircraft for each side corresponds (to the best of my knowledge) to the aircraft types flown during the BoB. Another thing I did was to add a player option for the British FAA. I put aircraft in the FAA that would fly shipping attack and costal defense. All player sides will have bombers and fighters to choose from.
To make the spawns more realistic I have made a set of spawn files for BoB and added to the ETO Spawn Selector two more choices, BoB Allied spawns and BoB Axis spawns. That allowed me to use some different spawn tables and spawn files tailored to the BoB.
Because I have made some changes to the spawn files a couple of the aircraft files I need to know what kind of permissions I would need and the process I need to follow to allow others to use and possibly help me test the BoB campaign.
Any and all help would be appreciated.
I have built two versions of the campaign. One for the British and one for the Germans. The reason for this is to tailor the mission types and scoring based on the actual types of missions each side concentrated on.
The flyable aircraft for each side corresponds (to the best of my knowledge) to the aircraft types flown during the BoB. Another thing I did was to add a player option for the British FAA. I put aircraft in the FAA that would fly shipping attack and costal defense. All player sides will have bombers and fighters to choose from.
To make the spawns more realistic I have made a set of spawn files for BoB and added to the ETO Spawn Selector two more choices, BoB Allied spawns and BoB Axis spawns. That allowed me to use some different spawn tables and spawn files tailored to the BoB.
Because I have made some changes to the spawn files a couple of the aircraft files I need to know what kind of permissions I would need and the process I need to follow to allow others to use and possibly help me test the BoB campaign.
Any and all help would be appreciated.