delta_lima
Charter Member 2015
Odd topic - I'll explain ...
Recently, I've noticed that beacon and strobe lights, specifically those baked in/modeled to the model (as opposed to a simple .fx) cast shadows. Hard to capture in a screenshot, but if the light is say, a rectangular tip light on a wingtip (eg: Razbam A-7) that flashes, it'll cast a quick rectangular shadow upon the wing, in time with the timing of the flash. This is also the case with the Razbam Harriers, Ant's T-28, and Virtavia's A-4, though I've seen it on most of the higher-end, newer FSX native models. It's a visual anomaly that I could simply ignore when looking at the spot view, but often this shadow gets cast into the VC whilst flying, and that's really annoying.
Ironically, it doesn't happen when lights are done the old fashioned "stuck on" in a .cfg / fx style"....
So any ideas from the gurus?
Am using the latest NVIDIA drivers, and the latest updated DX10 Scenery Fixer (payware) from Steve ....
thanks,
Recently, I've noticed that beacon and strobe lights, specifically those baked in/modeled to the model (as opposed to a simple .fx) cast shadows. Hard to capture in a screenshot, but if the light is say, a rectangular tip light on a wingtip (eg: Razbam A-7) that flashes, it'll cast a quick rectangular shadow upon the wing, in time with the timing of the flash. This is also the case with the Razbam Harriers, Ant's T-28, and Virtavia's A-4, though I've seen it on most of the higher-end, newer FSX native models. It's a visual anomaly that I could simply ignore when looking at the spot view, but often this shadow gets cast into the VC whilst flying, and that's really annoying.
Ironically, it doesn't happen when lights are done the old fashioned "stuck on" in a .cfg / fx style"....
So any ideas from the gurus?
Am using the latest NVIDIA drivers, and the latest updated DX10 Scenery Fixer (payware) from Steve ....
thanks,