Bell 222 project

euroastar350

SOH-CM-2023
Hi all,

A little update on where this project stands. The landing gear is giving us endless trouble as it won't animate in sim even though it is animated in gmax. The aircraft cfg has all the proper entries in the contact points section, we are working very hard in getting it to function. Once this is completed, we can move on to other sections of the helicopter.

On a brighter note, the model now has reflection and night maps coded into it. All doors including pilot, copilot, passenger and engine cowling doors have been detached from the fuselage and are ready to be animated.

Since this is my first time using gmax, I could use all the help I could get. I am inviting anyone that wants to join this project, including modelers.

More updates to follow.
 
Bad news, the current landing gear is of no use for this project as it has bad parts (not naming) and pivot points...so we are taking the liberty of re-building and re-animating it from scratch. First up is the nosegear. Once we get the new gear built, animated and textured...we'll finally move up to other sections of the helicopter. I've started the interior and mapping it over again.

Here is a preview of the new nosegear, we plan on using the same wheels from the current gear as this will save us time and efforts of making a new tire. Will post more info when it becomes available.
 
Looks good mate, but I really think you can reduce some polys and vertexes and still keep the good shape. All for the performance.
 
Hi Shag,

The gear doesn't have too many polys/vertices. On the test model I have now, I get great performance....this includes some of the interior, old gear, rotors, glass, inside the engine cowlings (which will be animated BTW). So in total, the current model has 35,283 polygons:wavey:
 
Hey Eurostar,

sorry to hear its not working. I wish I had a chance to see if could have gotten it working. there are issues though involving Max bugs going into Gmax. I purchased a model once that was invisible in FS. Looked freaking amazing in Gmax, but would not show in FS no matter what. I had perhaps 12 people try to fix it, and nothing worked. That was a real shame.

I hope the new gear goes well. Nice looking nose gear assembly.


Bill
 
Gear still not working, but I have a working rotor. I now have rotor spinning and blades that react to collective pitch.
 
Gear still not working, but I have a working rotor. I now have rotor spinning and blades that react to collective pitch.


Eurostar,

You should try putting in say '2' in all the 0 sections that are in the back of the contact points for the landing gear. If there are zero's, that is. You can always revert back to zero's if it messes up the helo. If you have the landing gear properly named, then I think this is a config issue. Remember also, hydraulics and electrics need to be proper in those two departments.

IF you have another bird with retractable gear, try switching out the landing gear (contact points) and see if that does it. Perhaps even create/duplicate the config file from another bird with retractables (helo) and see if that fixes the issue.


Also, make sure the landing gear are showing up 'in sim'. If they are invisible, then this is a Max polygon rare 'older version Max' issue.


Bill
 
Back
Top