• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Bermuda...the Atlantic paradise...

tobob

Re-member
CFS2 Watermasking

For those who are using Rhumba's new mesh, when I installed the watermasking I deleted all the stock pac*.bgl files.

View attachment 44463

Then installed the accompaning CFS2_Watermasking_01 and 02.

View attachment 44464

Here they are together.

View attachment 44465

His readme states this:

"These watermasks will override the default watermasking for CFS2. The default watermasking files are located in "C:\Program Files\Microsoft Games\Combat Flight Simulator 2\SCENEDB\world\scenery", and appropriate files may be deactivated... but it is not necessary. Not all the defaults are replaced... only those of the WWII war theatres." Rhumbaflappy

He says only the pac* files need to be deactivated.

So the morale of the story is to not delete these...(if you are outside the Pacific theatre)
View attachment 44466

tobob
 
Reply...

Tobob,

Not to be a contrarian here, but I had a real problem with this principle when I made the port at Narvik, Norway. The scenery would "flop" between the stock and Sander/Rhumba coastlines depending on whether I had the scenery GSL activated or not.

It's a good rule of thumb, but it's not foolproof.
 
It's a good rule of thumb, but it's not foolproof.

Nothing is unfortunately. :salute:

if you don't want to use them you will need to reactivate this one - cst4310m.bgl - for proper watermasking around Bermuda.
 
Reply...

Nothing is unfortunately. :salute:

if you don't want to use them you will need to reactivate this one - cst4310m.bgl - for proper watermasking around Bermuda.

Tobob,

Yes...I re-activated that one, along with these two...

CST4310M.BGL - Bermuda
CST4L10M.BGL - Dakar, Senegal
CST4500M.BGL - Jan Mayen, Norway
 
Enjoying time on Bermuda...

Good morning,

Seeing as how I made tobob slave in creating the Bermuda scenery for Fleet Air Arm, I am now having a ball building the scenery I will make into GSL.

Some of the stuff is really cool, like the marine life, and sailboats.

Tobob, I'll send it back to you so that you can have some fun with it. I also want to see if anyone can build a seaplane takeoff point in the harbor, so that way we'll have our own little Atlantic paradise.
 
Hi Rami,

How historically correct do you want it? The RAF seaplane base was on Darrel Island which does not exist in CFS 2. The closest takeoff point in CFS 2 would be N32 16.70 W64 49 06 with a heading of 270 deg.

Some time ago I installed some FS 2004 custom mesh for Bermuda. It improves it slightly - there are some ocean hills but at least most of the hills are on dry land. The default land class makes the island look like a desert. Bermuda appeared quite green when I saw it from 30,000 feet a few years ago.
 
Reply...

Hi Rami,

How historically correct do you want it? The RAF seaplane base was on Darrel Island which does not exist in CFS 2. The closest takeoff point in CFS 2 would be N32 16.70 W64 49 06 with a heading of 270 deg.

Some time ago I installed some FS 2004 custom mesh for Bermuda. It improves it slightly - there are some ocean hills but at least most of the hills are on dry land. The default land class makes the island look like a desert. Bermuda appeared quite green when I saw it from 30,000 feet a few years ago.

Kdriver,

Your point would be true, except that tobob has also made custom landclass and elevation mesh for said area. With that in mind, here are a few pics...
 
Reply...

Kdriver,

Here are a few more pics...now, judging from research on Google Earth, I'm guessing that Darrel island is the location I have circled in red. The other ports and lighthouses are civilian, basically just there to "liven up the place." I'll continue to throw some trees and houses around the island to make it look "real."
 
Tobob & Rami,

The scenery looks great. I can see some new missions brewing.

The circled island was the location of the US Naval Air Station. Two islands - Morgan's and Tucker's were levelled and joined together to form a flying boat base.

The RAF's base at Darrel Island was located about a mile and half east of the US base.

The US Army built Kindley Field on St David's Island at the northeastern end of the island chain and is the site of the present day international airport.
 
Reply...

Tobob & Rami,

The scenery looks great. I can see some new missions brewing.

The circled island was the location of the US Naval Air Station. Two islands - Morgan's and Tucker's were leveled and joined together to form a flying boat base.

The RAF's base at Darrel Island was located about a mile and half east of the US base.

The US Army built Kindley Field on St David's Island at the northeastern end of the island chain and is the site of the present day international airport.

Kdriver,

Thus far, the scenery is only used as a backdrop that you cross over on your way to torpedo and dive-bomb training. I saw much of the evidence on Google Earth, and used it as a framework. I can send you what I have, if you like...
 
Reply...

Kdriver,

The files have been sent, along with something else that may interest you...this campaign is going to be a real dousy...one of my "biggies" in terms of the amount of stuff you'll need.
 
And the other islands are there - well done Tobob :applause:

Some more missions may be in order - Bermuda Triangle perhaps?
 
Reply...

Kdriver,

Check your mail.

One could always re-enact the famous "Flight 19" episode, I suppose...
 
To all,

There is new download in the CFS2 scenery section...it is the island of Bermuda, which was created in large measure by tobob, who did the land class and shorelines, and Kdriver, who created the two airfield takeoff points for the scenery package.

Because I'm using this scenery package for the upcoming Fleet Air Arm campaign, I created some GSL scenery for the island, and added it as part of the scenery package with permission from tobob, along with the typical word document on where to find everything.

There will be a package released later this week for scenery at Bari, Italy, which will be used for "Beaus in the Sand."

Here's some historical info for why Bermuda scenery was needed for the campaign...

[FONT=&quot]It was 806 Naval Air Squadron that actually did their training onboard the Illustrious near Bermuda during the summer of 1940, the two missions in the Fleet Air Arm campaign are based in fact.[/FONT]
[FONT=&quot] [/FONT]
[FONT=&quot]“In June the squadron embarked in HMS Illustrious along with 815 and 819 Naval Air Squadrons with whom they had been temporarily based at RAF Detling for Operation Dynamo. Illustrious then left for Bermuda in order to work-up the ship's company and the embarked squadron’s crews. On one flight during this work-up a Blackburn Skua from 806 Naval Air Squadron was accidentally lost. The aircraft had been sent up with an aircraft from 815 Naval Air Squadron that was piloted by Charles Lamb in order to make dummy attacks at them to work out the best defence for Swordfish from daylight fighter attack. In its second dummy attack the Swordfish was at sea level, and the Skua pilot dived down from two or three thousand feet, misjudging both aircraft altitudes and failed to recover on his dive and plunged into the sea with no survivors.[/FONT]
[FONT=&quot] [/FONT]
[FONT=&quot]In another flight during their time in Bermuda, all three squadrons on Illustrious were flown from the deck while it was at anchor however when the time came to land an hour later the wind had disappeared. With the crash barrier down in order to use the full length of the deck all the Swordfish managed to land safely without tearing their arrestor hooks out. When it became 806 Naval Air Squadron's turn, Lieutenant Commander Charles Evans was the first to attempt to land and with the higher speed at touch down from the Blackburn Skua the arrestor hook on his aircraft was torn out from the fuselage and he had to resort to applying right rudder and slamming the nose of his aircraft into the ships island in order to prevent it continuing down the deck and falling into the water. The second aircraft to attempt to land still retained enough speed to become airborne again after it had torn its arrestor hook out and had to wait in the air while the rest of the squadron attempted to land, and was in the end instructed to find somewhere on Bermuda to make a forced landing; he chose to land on a golf course, resulting in the aircraft's wings being sheared away by trees. All the other pilots in the squadron then either repeated the commanding officer's actions on their turn to land or continued down the deck and fell into the water, except one other aircraft, which had managed to stop before falling off the deck. Although nobody was hurt from this last incident in Bermuda all the aircraft in the squadron had been damaged and instead of heading straight to the Mediterranean from Bermuda the Illustrious had to return to the Clyde, where they re-equipped with Fulmars, and the squadron was given a few weeks to get acquainted with the new aircraft.”[/FONT]
 
Back
Top