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Bermuda...the Atlantic paradise...

tobob,

Yes, those would be Xavierb's warehouses.

Rami,

Thanks, however those textures are not included with the package. I have tracked them down to my main texture folder and had to copy them into the inf folder. It's working great now!

tobob
 
For Tobob...success!

Hey Dan,

I just wanted to let you know that you can stop pulling your hair out. I decided to start over...and re-organized my scenery files for your releases, separating them out.

I'm now not having the issues of the scenery appearing and disappearing...this includes La Rochelle as well. The only thing I can't get quite right in my Early European sim is Bermuda, but I'll post a pic of that later.

I'll start working on St. Nazaire, now that I can see it...at once. I'll also get started on Trondheim!
 
BERMUDA???

Sorry for my ignorance, but I didn't know Bermuda was in Europe? But then, your are the teacher, so you must know.

Finn
 
Reply...

Sorry for my ignorance, but I didn't know Bermuda was in Europe? But then, your are the teacher, so you must know.

Finn

Finn,

Geographically, you're right. The British used Bermuda as a training/practice area for the Fleet Air Arm, well away from the carnage of Europe. Tobob made this scenery for me when I revamped the campaign in 2011, and because the training exercises took place in 1940, I include it in my Early European Theatre of Operations. (1939-1942)

Tobob,

Regarding Bermuda, I'm having a problem. For all your ETO sceneries except Bermuda, I have placed the flattens in the Scenedb\World\Scenery folder and have gotten the desired results. This includes the Bermuda land and water flattens. When I put the watermask files in the correct folders as instructed for Bermuda, the result is what you see depicted on the second shot. When I place the flattens in the Scenedb\World\Texture folder and then put the Bermuda watermask in with the rest of the Bermuda scenery, the result is shown on the left picture.

Oddly, what is wrong in the first configuration gets corrected through the other configuration. Any ideas?
 
Reply...

Rami,

I recently found some problems with these objects (some won't load into Model convertor X) and will send an updated version ASAP. The DP's very well could be messed up, that was an early project. I will take a look at that as well.

Sorry for the inconvenience fellas.

P.S. Rami in another thread you mentioned a dry dock object. If I were supplied some info maybe I could help out there.

tobob

Tobob,

If you look at the St. Nazaire thread, I was able to fix the .dp files so that they will load in missions, so there is no rush. I included the fixed .dp files in the La Rochelle package on June 15th.

Were you able to look at the Bermuda pics in the "success" thread?
 
Tobob,

Regarding Bermuda, I'm having a problem. For all your ETO sceneries except Bermuda, I have placed the flattens in the Scenedb\World\Scenery folder and have gotten the desired results. This includes the Bermuda land and water flattens. When I put the watermask files in the correct folders as instructed for Bermuda, the result is what you see depicted on the second shot. When I place the flattens in the Scenedb\World\Texture folder and then put the Bermuda watermask in with the rest of the Bermuda scenery, the result is shown on the left picture.

Oddly, what is wrong in the first configuration gets corrected through the other configuration. Any ideas?

Rami,

It must be a layer issue. I recall having a problem when creating it, but got it working. Is this a new issue with Bermuda? I thought we had it working... Try moving this file around - tb_bermuda_wm_3.bgl -

tobob
 
Reply...

Tobob,

Getting closer...this is with the WC_030_020.bgl and LC_030_020.bgl in the Scenedb\World\Scenery folder.

I was also able to fix Dakar's harbor island by moving the watermask file into the Scenedb\World\Scenery folder.
 
Tobob,

Getting closer...this is with the WC_030_020.bgl and LC_030_020.bgl in the Scenedb\World\Scenery folder.

I was also able to fix Dakar's harbor island by moving the watermask file into the Scenedb\World\Scenery folder.


Rami,

Those are the landclass and waterclass files. These change the water and ground textures only. It looks like you may be negating them and going back to Eurw LC textures.
Which seems to be a layer issue...

You have said you put all the flattens and LC and WC files in Scenedb\World\Scenery folder. Could you put all those in a "Tobob mask" folder and put it higher then the world folder and below any of my sceneries?

View attachment 88921

Here's mine, setup like normal. My hope was to keep the install as simple as possible.
Next step would be to reinstall the scenery like OEM? That might help being on the same page.

tobob
 
Reply...

Rami,

Those are the landclass and waterclass files. These change the water and ground textures only. It looks like you may be negating them and going back to Eurw LC textures.
Which seems to be a layer issue...

You have said you put all the flattens and LC and WC files in Scenedb\World\Scenery folder. Could you put all those in a "Tobob mask" folder and put it higher then the world folder and below any of my sceneries?

View attachment 88921

Here's mine, setup like normal. My hope was to keep the install as simple as possible.
Next step would be to reinstall the scenery like OEM? That might help being on the same page.

tobob

Tobob,

I tried doing that, and I'm back to everything else being okay, except Darrell Island. Weird. :isadizzy:
 
Tobob,

I tried doing that, and I'm back to everything else being okay, except Darrell Island. Weird. :isadizzy:


Rami,

Okay, rename tb_bermuda_darrel_islands_lm_3.bgl to tb_bermuda_Xdarrel_islands_lm_3.bgl

I am not sure if we can rename bgls so if not I can compile a new one

tobob
 
Reply...

Tobob,

I tried that, with no effect. The mystery deepens...:isadizzy:
 
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