Isn't that the old Aeroplane Heaven model? I think it was one of the first aircraft made for CFS3, so it's pretty long in the tooth. The ETO one (originally released with MAW) is one of the nicest aircraft we have, especially the VC, and it has an AvHistory 4.0 FM. No contest between the two IMO.
That would be what you see when the eyepoint is partially inside the fake 3D pilots head.
You talking about the reticle position? How is that changed? I note the BoB 109 only has one set of pilot views in the xdp.
BTW anyone else having issues with SOH connectivity?
In addition on the BoB109, it seems the reticle is not centred in level flight. Is that likely to be just a x co-ordinate issue?
It's not the reticle position. I believe it's the x,y,z location defined in the m3d file where your head would be located. All of the views from inside the cockpit are created relative to that spot. If it happens to be inside a hollow object (like a 3D pilots head from the external view) you will see the polygons from the inside out. This is usually not a problem if the polygons are textured on only one side and are defined as invisible from the other side, but at certain angles the edges can occasionally show up.
It's not the reticle position. I believe it's the x,y,z location defined in the m3d file where your head would be located. All of the views from inside the cockpit are created relative to that spot. If it happens to be inside a hollow object (like a 3D pilots head from the external view) you will see the polygons from the inside out. This is usually not a problem if the polygons are textured on only one side and are defined as invisible from the other side, but at certain angles the edges can occasionally show up.