WATER TEXTURES and ENVIRONMENT BITMAPS
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from Pete Drazzof (compiler) - waterzone.zip (Avsim):
*b2wa*.bmp textures
water_detail01 - water_detail16
water_detailR01 - water_detailR16
env_dawn.bmp (same as Daniel Buechter, see below)
env_dusk.bmp (same as Daniel Buechter, see below)
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from Lynn and Bill Lyons - fs9watga3.zip (Avsim):
env_overcast.bmp (windy)
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from Vilk - vater.zip -
http://portal.fsgenesis.net/modules.php ... ostPopular :
env_highnoon.bmp
env_lowmoon.bmp
env_lowsun.bmp
env_midsun.bmp
env_postdusk.bmp
env_predawn.bmp
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from Daniel Buechter - new_waves3.zip (Avsim)
env_dawn.bmp
env_dusk.bmp
OceanHeightField.bmp
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from Peter Wilding - pwover16.zip (FlightSim):
env_highmoon.bmp
env_newmoon.bmp
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RAILROAD TEXTURES
Vance Roberts (Wizardd) has published an excellent replacement texture for railroads: roadpac1.zip (Avsim)
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ROAD TEXTURES
Personally, I use the FS default road day textures and the wonderful night textures by Lynn and Bill Lyons, contained in their "GA Water, Roads and Airport Textures" package: fs9watga3.zip (Avsim)