airfighter55
Charter Member
Hi Fighters,
you have now all Bf 109 G6 and G10 with better start fire and smoke, blue flames, better lights, exhaust smoke during flight and wake tubulence!
Have fun!
Bests
airfighter55
<Effects>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh1_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh2_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh3_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh4_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh5_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh1_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh2_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh3_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh4_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh5_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.53" PosZ="1.0" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.53" PosZ="1.3" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.48" PosZ="1.6" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.0" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.3" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.6" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.53" PosZ="1.2" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.53" PosZ="1.4" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.48" PosZ="1.5" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.2" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.4" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.5" PosY="-0.17"/>
<Effect Type="Shells0" EffectName="fx_shells_s" Location="gun_grp0b0" PosY="-2" />
<Effect Type="Shells1" EffectName="fx_shells_s" Location="gun_grp1b0" PosY="-1"/>
<Effect Type="Shells2" EffectName="fx_shells_m" Location="gun_grp2b0"/>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_left" MinVel="46" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_right" MinVel="47" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_left" MinVel="60" MaxVel="62"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_right" MinVel="60" MaxVel="61"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_left" MinVel="79" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_right" MinVel="79" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="4.8" PosZ="0.05" PosY="0.07" MinVel="1" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-4.8" PosZ="0.05" PosY="0.07" MinVel="1" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0" PosZ="-6.35" PosY="0.6" MinVel="1" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="ac_Light_gunsight_yellow" PosX="-0.002" PosZ="-0.515" PosY="0.7615" MinVel="-0.0001" MaxVel="300"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.53" PosZ="1.0" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.53" PosZ="1.3" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.53" PosZ="1.6" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.60" PosZ="1.0" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.60" PosZ="1.3" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.60" PosZ="1.6" PosY="-0.17"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" PosX="0.0" PosY="0.05" PosZ="-.1" MinVel="5" MaxVel="500"/>
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_eng0_exh_l" />
<Effect Type="Track" EffectName="fx_accelerator" PosX="0.0" PosY="-1.0" PosZ="0.0" MinVel="100" MaxVel="102"/>
</Effects>
you have now all Bf 109 G6 and G10 with better start fire and smoke, blue flames, better lights, exhaust smoke during flight and wake tubulence!
Have fun!

Bests
airfighter55
<Effects>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh1_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh2_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh3_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh4_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh5_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh1_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh2_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh3_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh4_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh5_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.53" PosZ="1.0" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.53" PosZ="1.3" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.48" PosZ="1.6" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.0" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.3" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.6" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.53" PosZ="1.2" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.53" PosZ="1.4" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.48" PosZ="1.5" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.2" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.4" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.5" PosY="-0.17"/>
<Effect Type="Shells0" EffectName="fx_shells_s" Location="gun_grp0b0" PosY="-2" />
<Effect Type="Shells1" EffectName="fx_shells_s" Location="gun_grp1b0" PosY="-1"/>
<Effect Type="Shells2" EffectName="fx_shells_m" Location="gun_grp2b0"/>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_left" MinVel="46" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_right" MinVel="47" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_left" MinVel="60" MaxVel="62"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_right" MinVel="60" MaxVel="61"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_left" MinVel="79" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_right" MinVel="79" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="4.8" PosZ="0.05" PosY="0.07" MinVel="1" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-4.8" PosZ="0.05" PosY="0.07" MinVel="1" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0" PosZ="-6.35" PosY="0.6" MinVel="1" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="ac_Light_gunsight_yellow" PosX="-0.002" PosZ="-0.515" PosY="0.7615" MinVel="-0.0001" MaxVel="300"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.53" PosZ="1.0" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.53" PosZ="1.3" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.53" PosZ="1.6" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.60" PosZ="1.0" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.60" PosZ="1.3" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.60" PosZ="1.6" PosY="-0.17"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" PosX="0.0" PosY="0.05" PosZ="-.1" MinVel="5" MaxVel="500"/>
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_eng0_exh_l" />
<Effect Type="Track" EffectName="fx_accelerator" PosX="0.0" PosY="-1.0" PosZ="0.0" MinVel="100" MaxVel="102"/>
</Effects>