billowing smoke

mongoose

SOH-CM-2023
Thanks Clive for pointing this out as it is just what I have been looking for WRT burning cities after raids. However I assume there is something wrong re the "square" smoke effect; wouold it be due to one of the particular "<billowing_smoke_column0x" effects ( which go 01 to 09") ?


Also I am not clear what the b_takeoff and b_landing facilities are meant to do; given their "country" also = germany, and not "neutral" or something.

billowing_smoke effects

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OK solved the smoke problem and should have checked fxtextures first as I was applying this to an install outside Clive'd BoB install!:banghead: Now this is just what I have been looking for!:jump:

Meanwhile b_takeoff and b_landing?

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