• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Bismarck bow splash effect

Old Tiger

Charter Member
:wavey:Just noticed in the ETO Owens Kill the Bismarck missions, the Bismarck does'nt have a bow effect. it's in the ships xpd <Effects>
<Effect Type="Track" EffectName="fx_smk_plume_ship_m" PosZ="-9" PosY="23" />
<Effect Type="Track" EffectName="fx_smk_plume_ship_m" PosZ="6.5" PosY="23" />
<Effect Type="Track" EffectName="fx_wake_a_cruiser" MinVel="2" MaxVel="100"/>
</Effects>
<Ship KeelDepth="10"/> but is not showing up:isadizzy: How can I fix it?

Thanks:salute:
Len

View attachment 93907
 
First check if you have the fx_wake_a_cruiser effect in your effect.xml
If so you can reposition the bow wave by adjusting the distance in the effect.xml
 
Try using these lines: <Effect Type="Track" EffectName="fx_wake_​g_cruiser" MinVel="2" MaxVel="100"/>
 
Or use this, replace the Effect Type with this one:
<Effect Type="Track" EffectName="fx_wake_bismarck" MinVel="2" MaxVel="100"/>

Add the following lines to your effects.xml:
<dr_wake_bismarck_front_foam_wave ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="0" EmitterPosZ="125" ZBias="0.01" EmissionAngleHoriz="0" EmissionAngleVert="1" EmissionSpread="25" EmissionRate="25" EmissionRateVar="0" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="2000" StopMethod="0" ZSort="1" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="3" LifetimeVar=".1" Speed="5" SpeedVar="2" MaxSpeed="600" MaxSpeedVar="0.0" Accel="-15" AccelVar="0.0" AccelTime="1.1" Gravity="0" Drag="0.0" DragDelay="0.0" InheritVelocity="0.0" Size="7" SizeVar="1" MaxSize="6" MaxSizeVar="0" GrowRate="0" GrowRateVar="0" RotationRate="10" RotationRateVar="0" FadeInTime=".2" InitialColor="255 255 255" InitialAlpha="150" Color="255 255 255" Alpha="150" FadeOutTime=".5" FinalColor="255 255 255" FinalAlpha="0" Texture="cloudpuff.DDS" BlendMode="QuadSprite"/>
<fx_wake_bismarck ClassName="GroupEffect" Effect0="dr_wake_CA_1" Effect1="dr_wake_CA_2" Effect2="dr_wake_CA_3" Effect3="dr_wake_CA_4" Effect4="dr_wake_a_cruiser_mid_1" Effect5="dr_wake_a_cruiser_tail" Effect6="dr_wake_G_cruiser_front_1" Effect7="dr_wake_bismarck_front_foam_wave"/>
before the:</Effects>
 
Or use this, replace the Effect Type with this one:
<Effect Type="Track" EffectName="fx_wake_bismarck" MinVel="2" MaxVel="100"/>

Add the following lines to your effects.xml:
<dr_wake_bismarck_front_foam_wave ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="0" EmitterPosZ="125" ZBias="0.01" EmissionAngleHoriz="0" EmissionAngleVert="1" EmissionSpread="25" EmissionRate="25" EmissionRateVar="0" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="2000" StopMethod="0" ZSort="1" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="3" LifetimeVar=".1" Speed="5" SpeedVar="2" MaxSpeed="600" MaxSpeedVar="0.0" Accel="-15" AccelVar="0.0" AccelTime="1.1" Gravity="0" Drag="0.0" DragDelay="0.0" InheritVelocity="0.0" Size="7" SizeVar="1" MaxSize="6" MaxSizeVar="0" GrowRate="0" GrowRateVar="0" RotationRate="10" RotationRateVar="0" FadeInTime=".2" InitialColor="255 255 255" InitialAlpha="150" Color="255 255 255" Alpha="150" FadeOutTime=".5" FinalColor="255 255 255" FinalAlpha="0" Texture="cloudpuff.DDS" BlendMode="QuadSprite"/>
<fx_wake_bismarck ClassName="GroupEffect" Effect0="dr_wake_CA_1" Effect1="dr_wake_CA_2" Effect2="dr_wake_CA_3" Effect3="dr_wake_CA_4" Effect4="dr_wake_a_cruiser_mid_1" Effect5="dr_wake_a_cruiser_tail" Effect6="dr_wake_G_cruiser_front_1" Effect7="dr_wake_bismarck_front_foam_wave"/>
before the:</Effects>

:salute:Thanks Daniel...Works, now how to make the bow splash a bit larger.
 
Back
Top