Or use this, replace the Effect Type with this one:
<Effect Type="Track" EffectName="fx_wake_bismarck" MinVel="2" MaxVel="100"/>
Add the following lines to your effects.xml:
<dr_wake_bismarck_front_foam_wave ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="0" EmitterPosZ="125" ZBias="0.01" EmissionAngleHoriz="0" EmissionAngleVert="1" EmissionSpread="25" EmissionRate="25" EmissionRateVar="0" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="2000" StopMethod="0" ZSort="1" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="3" LifetimeVar=".1" Speed="5" SpeedVar="2" MaxSpeed="600" MaxSpeedVar="0.0" Accel="-15" AccelVar="0.0" AccelTime="1.1" Gravity="0" Drag="0.0" DragDelay="0.0" InheritVelocity="0.0" Size="7" SizeVar="1" MaxSize="6" MaxSizeVar="0" GrowRate="0" GrowRateVar="0" RotationRate="10" RotationRateVar="0" FadeInTime=".2" InitialColor="255 255 255" InitialAlpha="150" Color="255 255 255" Alpha="150" FadeOutTime=".5" FinalColor="255 255 255" FinalAlpha="0" Texture="cloudpuff.DDS" BlendMode="QuadSprite"/>
<fx_wake_bismarck ClassName="GroupEffect" Effect0="dr_wake_CA_1" Effect1="dr_wake_CA_2" Effect2="dr_wake_CA_3" Effect3="dr_wake_CA_4" Effect4="dr_wake_a_cruiser_mid_1" Effect5="dr_wake_a_cruiser_tail" Effect6="dr_wake_G_cruiser_front_1" Effect7="dr_wake_bismarck_front_foam_wave"/>
before the:</Effects>