.bmp conversion

andersel

Charter Member 2014
Question: Is there a way to convert texture files of the .bmp variety from 2048 x 2048 to 1024 x 1024 IN BATCHES? I want to do this for a specific set of aircraft texture files and, if possible, not have to do each set separately. There are quite a few and I'd like to streamline the process if I can.

Thanks

LA
 
Question: Is there a way to convert texture files of the .bmp variety from 2048 x 2048 to 1024 x 1024 IN BATCHES? I want to do this for a specific set of aircraft texture files and, if possible, not have to do each set separately. There are quite a few and I'd like to streamline the process if I can.

Thanks

LA

Not to my knowledge. Something like resizing normally is done one image at a time. And is done in an editor (Adobe CS or Paintshop pro).

Dave
 
Try the attached file. Also converts .dds to .bmp.
Make sure that you want ALL the bitmaps in the folder to be 1024x1024, because this will increase the size of anything smaller than it!
Edit to change the size this batch creates, but it will resize ALL files in the folder to the same size.
This DOES NOT WORK for DXT5 files - imagetool chokes on them.

I wrote the .bat file - imagetool by ACES, nconvert can be found here --> http://www.xnview.com/en/nconvert/
Nconvert has an older brother - Xnconvert - with a GUI. I really like Xnconvert - it is a genius program that produces excellent results at a truly stunning speed. However, this batch file I've attached here is much easier to use and does not require installation to a specific location or any mucking around in GUIs, so it's faster for my purposes.
 

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  • FS Utilities.7z
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Try the attached file. Also converts .dds to .bmp.
Make sure that you want ALL the bitmaps in the folder to be 1024x1024, because this will increase the size of anything smaller than it!
Edit to change the size this batch creates, but it will resize ALL files in the folder to the same size.
This DOES NOT WORK for DXT5 files - imagetool chokes on them.

I wrote the .bat file - imagetool by ACES, nconvert can be found here --> http://www.xnview.com/en/nconvert/
Nconvert has an older brother - Xnconvert - with a GUI. I really like Xnconvert - it is a genius program that produces excellent results at a truly stunning speed. However, this batch file I've attached here is much easier to use and does not require installation to a specific location or any mucking around in GUIs, so it's faster for my purposes.

Thanks! I shall give it a go.

LA
 
There might still be some individual texture work after the batch conversion required...
In some occasions FSX files need rotating by 180 degrees to fit an FS9 model, and the same is required for the individual alpha textures - depending on the model.
I use DXT.bmp for this.
As far as I know, there is no way to do a 'batch rotation' !

Stuart
 
There might still be some individual texture work after the batch conversion required...
In some occasions FSX files need rotating by 180 degrees to fit an FS9 model, and the same is required for the individual alpha textures - depending on the model.
I use DXT.bmp for this.
As far as I know, there is no way to do a 'batch rotation' !

Stuart

Actually, that's part of what the batch file I posted above does. It flips the dds textures during conversion to get them to the correct orientation for FS9.
 
I will also try this out! Sounds 'revolutionary'... :)
And 'flip' is right, as EMatheson pointed out. Do not 'rotate' textures as I mentioned earlier - My mistake!

Stuart
 
I created the file I posted above to help with converting FSX aircraft textures for FS9. I've found I use it more to convert scenery textures, though. I've got a huge amount of FSX scenery loaded in FS9 - including most of the freeware ORBX scenery and several others, as well. Batch conversion of dds files this way was simply invaluable when it came to converting the default FSX and ORBX scenery libraries - which have several thousand files each!
As a matter of fact, right now I'm sifting through the OZx scenery and creating exclusions, flattens, and VTP polys to make them work OK in FS9. Some of these are simply gems - like the OZx Ranger Creek and Mareeba airports in particular - but the rest are pretty darn good, too!
 
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