Daiwilletti
Charter Member
just for fun, I added some debris effects to a couple of Pat's BoB aircraft. These changes are purely because I was curious so hopefully I am not standing on anybody's toes. What happens when you add these changes to the xdp is that you get puffs of little bits of debris coming off the aircraft when you shoot it. The damage starts to show at level 20% for a major System part like a wing structure.
Bob_Glad_247
The system section of the aircraft's .xdp file:
<Systems>
<System ID="nose_structure" Name="Nose Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_nose"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_nose"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_nose"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="coolant_reservoir" Name="Coolant Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="oil_reservoir" Name="Oil Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_oilleak" Location="emitter_oil"/>
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak" Location="emitter_oil"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_one" Name="Engine">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_engine_right"/>
<Threshold Level="25" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_right"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_engine_right"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_engine_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_engine_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_right"/>
<Threshold Level="75" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="hydraulics_reservoir" Name="Hydraulics Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="pilot" Name="Pilot">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="radio" Name="Radio">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_fuel_tank" Name="left Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_left"/>
</System>
<System ID="right_fuel_tank" Name="Right Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_right"/>
</System>
<System ID="fuselage_structure" Name="Fuselage Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder_cable" Name="Rudder Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="bomb_release" Name="Bomb Release">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_cable" Name="Elevator Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing" Name="Left Wing Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_guns" Name="303calbrowning">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing_guns" Name="303calbrowning">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_flap" Name="Left Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left_cable" Name="Left Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_gear" Name="Left Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing_tip" Name="Left Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left" Name="Left Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing" Name="Right Wing Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_guns" Name="303calbrowning">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing_guns" Name="303calbrowning">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_flap" Name="Right Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right_cable" Name="Right Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_gear" Name="Right Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing_tip" Name="Right Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right" Name="Right Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="fwd_tail_struct" Name="Tail (fwd) Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rear_tail_struct" Name="Tail (rear) Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_left" Name="Left Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_right" Name="Right Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="center_gear" Name="Tail Wheel">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="vertical_stabilizer" Name="Vertical Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder" Name="Rudder">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_horizontal_stabilizer" Name="Right horizontall Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_horizontal_stabilizer" Name="Left horizontal stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="texture_canopy" Name="Canopy">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
</Systems>
and the Bob_He111h2-L2:
<Systems>
<System ID="coolant_reservoir" Name="Coolant Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="front_coplt_gun" Name="Coplt Gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="lower_rear_gun" Name="Lower Gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="upper_rear_gun_right" Name="Left Rear Gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="upper_rear_gun_left" Name="Right Rear Gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="oil_reservoir" Name="Oil Reservoir">
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak" Location="emitter_oil"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_one" Name="Engine One">
<Threshold Level="10" Effect="Library" Parameter="fx_contrail_s" Location="emitter_damage_engine_0"/>
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_engine_0"/>
<Threshold Level="30" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_0"/>
<Threshold Level="40" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_0"/>
<Threshold Level="60" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_0L"/>
<Threshold Level="80" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_0"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_0"/>
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_0L"/>
</System>
<System ID="engine_two" Name="Engine Two">
<Threshold Level="10" Effect="Library" Parameter="fx_contrail_s" Location="emitter_damage_engine_1"/>
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_engine_1"/>
<Threshold Level="30" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_1"/>
<Threshold Level="40" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_1"/>
<Threshold Level="60" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_1L"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_1"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_1"/>
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_1L"/>
</System>
<System ID="hydraulics_reservoir" Name="Hydraulics Reservoir">
<Threshold Level="100" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_hydraulics"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="pilot" Name="Pilot">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="radio" Name="Radio">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_fuel_tank" Name="Left Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_gastank_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="right_fuel_tank" Name="Right Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_gastank_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="fuselage_structure" Name="Fuselage Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_nose"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_nose"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_nose"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_nose"/>
<Threshold Level="85" Effect="Fire" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="89" Effect="Fire" Parameter="fx_engfire_m" Location="emitter_damage_nose"/>
<Threshold Level="90" Effect="Fire" Parameter="fx_engfire_m" Location="emitter_damage_nose"/>
<Threshold Level="95" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
<Threshold Level="96" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
<Threshold Level="97" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
<Threshold Level="98" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
<Threshold Level="99" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
</System>
<System ID="rudder_cable" Name="Rudder Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="bomb_release" Name="Bomb Release">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_cable" Name="Elevator Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing" Name="Left Wing Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="60" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="70" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="80" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="90" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_flap" Name="Left Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left_cable" Name="Left Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_gear" Name="Left Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing_tip" Name="Left Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left" Name="Left Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing" Name="Right Wing Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="60" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="70" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="80" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="90" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_flap" Name="Right Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right_cable" Name="Right Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_gear" Name="Right Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="center_gear" Name="Tail Wheel">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing_tip" Name="Right Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right" Name="Right Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rear_tail_struct" Name="Tail (rear) Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="60" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="70" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="80" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="90" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_left" Name="Left Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_right" Name="Right Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="nose_structure" Name="Nose Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="60" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="70" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="90" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="fwd_tail_struct" Name="Tail (fwd) Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="60" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="70" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="90" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_horizontal_stabilizer" Name="Left Horz Stab">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_horizontal_stabilizer" Name="Right Horz Stab">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="vertical_stabilizer" Name="Vertical Stabilizer">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="60" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="70" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="90" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder" Name="Rudder">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="texture_canopy" Name="Canopy">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
</Systems>
Bob_Glad_247
The system section of the aircraft's .xdp file:
<Systems>
<System ID="nose_structure" Name="Nose Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_nose"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_nose"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_nose"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="coolant_reservoir" Name="Coolant Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="oil_reservoir" Name="Oil Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_oilleak" Location="emitter_oil"/>
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak" Location="emitter_oil"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_one" Name="Engine">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_engine_right"/>
<Threshold Level="25" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_right"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_engine_right"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_engine_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_engine_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_right"/>
<Threshold Level="75" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="hydraulics_reservoir" Name="Hydraulics Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="pilot" Name="Pilot">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="radio" Name="Radio">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_fuel_tank" Name="left Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_left"/>
</System>
<System ID="right_fuel_tank" Name="Right Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_right"/>
</System>
<System ID="fuselage_structure" Name="Fuselage Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder_cable" Name="Rudder Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="bomb_release" Name="Bomb Release">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_cable" Name="Elevator Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing" Name="Left Wing Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_guns" Name="303calbrowning">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing_guns" Name="303calbrowning">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_flap" Name="Left Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left_cable" Name="Left Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_gear" Name="Left Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing_tip" Name="Left Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left" Name="Left Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing" Name="Right Wing Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_guns" Name="303calbrowning">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing_guns" Name="303calbrowning">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_flap" Name="Right Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right_cable" Name="Right Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_gear" Name="Right Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing_tip" Name="Right Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right" Name="Right Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="fwd_tail_struct" Name="Tail (fwd) Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rear_tail_struct" Name="Tail (rear) Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_left" Name="Left Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_right" Name="Right Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="center_gear" Name="Tail Wheel">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="vertical_stabilizer" Name="Vertical Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder" Name="Rudder">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_horizontal_stabilizer" Name="Right horizontall Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_horizontal_stabilizer" Name="Left horizontal stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="texture_canopy" Name="Canopy">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
</Systems>
and the Bob_He111h2-L2:
<Systems>
<System ID="coolant_reservoir" Name="Coolant Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="front_coplt_gun" Name="Coplt Gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="lower_rear_gun" Name="Lower Gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="upper_rear_gun_right" Name="Left Rear Gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="upper_rear_gun_left" Name="Right Rear Gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="oil_reservoir" Name="Oil Reservoir">
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak" Location="emitter_oil"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_one" Name="Engine One">
<Threshold Level="10" Effect="Library" Parameter="fx_contrail_s" Location="emitter_damage_engine_0"/>
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_engine_0"/>
<Threshold Level="30" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_0"/>
<Threshold Level="40" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_0"/>
<Threshold Level="60" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_0L"/>
<Threshold Level="80" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_0"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_0"/>
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_0L"/>
</System>
<System ID="engine_two" Name="Engine Two">
<Threshold Level="10" Effect="Library" Parameter="fx_contrail_s" Location="emitter_damage_engine_1"/>
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_engine_1"/>
<Threshold Level="30" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_1"/>
<Threshold Level="40" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_1"/>
<Threshold Level="60" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_1L"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_1"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_1"/>
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_1L"/>
</System>
<System ID="hydraulics_reservoir" Name="Hydraulics Reservoir">
<Threshold Level="100" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_hydraulics"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="pilot" Name="Pilot">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="radio" Name="Radio">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_fuel_tank" Name="Left Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_gastank_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="right_fuel_tank" Name="Right Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_gastank_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="fuselage_structure" Name="Fuselage Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_nose"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_nose"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_nose"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_nose"/>
<Threshold Level="85" Effect="Fire" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="89" Effect="Fire" Parameter="fx_engfire_m" Location="emitter_damage_nose"/>
<Threshold Level="90" Effect="Fire" Parameter="fx_engfire_m" Location="emitter_damage_nose"/>
<Threshold Level="95" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
<Threshold Level="96" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
<Threshold Level="97" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
<Threshold Level="98" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
<Threshold Level="99" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
</System>
<System ID="rudder_cable" Name="Rudder Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="bomb_release" Name="Bomb Release">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_cable" Name="Elevator Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing" Name="Left Wing Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="60" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="70" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="80" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="90" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_flap" Name="Left Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left_cable" Name="Left Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_gear" Name="Left Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing_tip" Name="Left Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left" Name="Left Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing" Name="Right Wing Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="60" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="70" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="80" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="90" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_flap" Name="Right Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right_cable" Name="Right Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_gear" Name="Right Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="center_gear" Name="Tail Wheel">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing_tip" Name="Right Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right" Name="Right Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rear_tail_struct" Name="Tail (rear) Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="60" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="70" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="80" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="90" Effect="Library" Parameter="fx_debri_s" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_left" Name="Left Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_right" Name="Right Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="nose_structure" Name="Nose Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="60" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="70" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="90" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="fwd_tail_struct" Name="Tail (fwd) Structure">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="60" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="70" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="90" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_horizontal_stabilizer" Name="Left Horz Stab">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_horizontal_stabilizer" Name="Right Horz Stab">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="vertical_stabilizer" Name="Vertical Stabilizer">
<Threshold Level="20" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="30" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="40" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="50" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="60" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="70" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="90" Effect="Library" Parameter="fx_debri_s" Location=""/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder" Name="Rudder">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="texture_canopy" Name="Canopy">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
</Systems>