Two questions:
-Do the following lines go in all friendly A/Cs or just the german ones : <Effect Type="Track" EffectName="fx_chatterG" PosX="0.00" PosY="0.00" PosZ="0.00" MinVel="90" MaxVel="100"/>
-Can I use this pack in another game MAW,ETO ?
They go only in the enemy ai and only if it's a fighter, so for example an enemy Spitfire would have:
<Effect Type="Track" EffectName="fx_chatter
G" PosX="0.00" PosY="0.00" PosZ="0.00" MinVel="90" MaxVel="100"/>
or an enemy Bf109 would have:
<Effect Type="Track" EffectName="fx_chatter
B" PosX="0.00" PosY="0.00" PosZ="0.00" MinVel="90" MaxVel="100"/>
You have the G in a British enemy ai because it's effects need to create German chatter for you to hear when you're flying against it and vice versa.
For MAW or any other install you'll need all of the above mentioned files.
American chatter can be added in the same way, the voice files are already installed in ETO 1.3 onwards or can be downloaded from here:
http://www.microsoft.com/games/combatfs1/radio_chatter.htm
However if you have more than 2 nationalities it starts to get complicated because you need an ai for every nationality, a Bf109 for fighting against if your RAF and another version for fighting against if your USA. The chatter is activated by using 'A' in the dxp entries rather than 'G' or 'B'
Daniels (Gecko) original files used a different naming system than I have, mine is deliberately simple as it was only for the BoB install (2 nationalities and also so that I could get my head around it! Daniel had 3 nationalities and used this system:
To add radio chatter to more aicraft:
1. Make half-standalones of the aircraft you want to change. Tutorials are availalbe on how to do this if you don't know. I add a suffix to all the new files using the following naming convention:
Underscore following the aircraft name.
1st letter: type of aircraft - fighter_bomber, level_bomber, or tactical_bomber, so f,l, or t.
2nd letter: nationality of the aircraft, so for simplicity, a,b, or g.
3rd letter: alliegence of the aircraft - enemy or friendly, e or f.
4th letter: nationality the aircraft is to be flown against if the 3rd letter is "e", so again, a,b, or g. If the 3rd letter is "f", fill this space with an underscore.
2. In the aircraft's .xdp, set "AllowSpawn" to "N"
3. In aircraft where the 3rd letter of the suffix is "f", add the letter (A, B, or G) that corresponds to the 2nd letter of the suffix every time "fx_airexpl_m" or "fx_airexpl_l" occurs in the Systems section of the .xdp as such "fx_airexplA_m", "fx_airexplB_m," etc.
4. In aircraft where the 3rd letter of the suffix is "e", add the letter (A, B, or G) that corresponds to the 4th letter of the suffix every time "fx_engfire_m", "fx_engfire_l", or "fx_gastank_m" occurs in the Systems section of the .xdp as such "fx_engfireA_m", "fx_engfireB_m," etc. If the aircraft is a fighter, add the following line in the effects section:
<Effect Type="Track" EffectName="fx_chatterA" PosX="0.00" PosY="0.00" PosZ="0.00" MinVel="90" MaxVel="100"/>
If the aircraft is a Bi-plane fighter, the following line will work better than the one above:
<Effect Type="Track" EffectName="fx_chatterA" PosX="0.00" PosY="0.00" PosZ="0.00" MinVel="60" MaxVel="70"/>
with the letter following "fx_chatter" coresponding to the 4th letter of the suffix as above. If there is also an effect called which starts in "fx_shells..." replace the s in shells with the 4th letter of the suffix as above as such: "fx_shellA_s", "fx_shellB_s", etc.
As you can see, quite complicated but very clever!
This is a link to Daniels original pack for those who wish to investigate further:
http://www.mediafire.com/file/tjcv5ubw3j0e32f/Chatter%20Test.zip