BoB missions

Pat Pattle

SOH-CM-2024
Just fiddling with the MB and got 60+ Dorniers and 16 '109's into a BoB test mission. :)
There's over 40 a/c in this shot and with very little fps hit.
The flexibility of cfs3 still amazes me!

80banditsxe9.jpg



The mission text is here if anyone wants a try...it's for the ETO install..

<?xml version="1.0" encoding="UTF-8"?>
<!--Combat Flight Sim mission-->
<Mission>
<Params Version="3.0" Directive="intercept" Country="Britain" Aircraft="hur_ia" Airbase="bign18" Date="8/6/1940" Time="07:30" Weather="England Thin Fog-France Clear.xml" Multiplayer="y" MultiplayerOnly="n"/>
<Title>BoB test</Title>
<AirFormation ID="6010" Directive="intercept" Country="Britain" Skill="3" FormType="echelonleft" OffsetScaleFactor="9.99999940395355E-02">
<Unit ID="9454" Type="hur_ia" IsPlayer="y" Skill="3"/>
<Unit ID="9455" Type="hur_ia" Skill="3"/>
<Unit ID="9456" Type="hur_ia" Skill="3"/>
<Unit ID="9457" Type="hur_ia" Skill="3"/>
<Unit ID="9458" Type="hur_ia" Skill="3"/>
<Unit ID="9459" Type="hur_ia" Skill="3"/>
<Route ID="5020">
<Waypoint Type="turn" Speed="102" IsWarpable="n" Lat="N50*49'4.2417"" Lon="E1*12'8.9373"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*45'53.8005"" Lon="E1*14'36.0434"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="y" Lat="N50*45'55.1570"" Lon="E1*14'37.2899"" Alt="7619.99"/>
<Waypoint Type="landing" Speed="101" IsWarpable="n" Lat="N51*4'36.5576"" Lon="E1*0'31.7347"" Alt="5333.99"/>
</Route>
</AirFormation>
<AirFormation ID="6009" Directive="cas" Country="Germany" Skill="3" FormType="fingertip">
<Unit ID="9460" Type="dr_bf109e3" Skill="3"/>
<Unit ID="9461" Type="dr_bf109e3" Skill="3"/>
<Unit ID="9462" Type="dr_bf109e3" Skill="3"/>
<Unit ID="9463" Type="dr_bf109e3" Skill="3"/>
<Unit ID="9464" Type="dr_bf109e3" Skill="3"/>
<Unit ID="9465" Type="dr_bf109e3" Skill="3"/>
<Unit ID="9466" Type="dr_bf109e3" Skill="3"/>
<Unit ID="9467" Type="dr_bf109e3" Skill="3"/>
<Route ID="5018">
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*45'54.5817"" Lon="E1*14'33.5597"" Alt="7619.99"/>
<Waypoint Type="loiter" Speed="78" IsWarpable="y" Lat="N51*4'36.1372"" Lon="E1*0'32.2344"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="y" Lat="N50*58'16.0958"" Lon="E1*31'16.4918"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*51'48.8730"" Lon="E1*33'37.8555"" Alt="7619.99"/>
</Route>
</AirFormation>
<AirFormation ID="6008" Directive="strike" Country="Germany" Skill="3" FormType="box">
<Unit ID="9468" Type="dr_bf109e3" Skill="3"/>
<Unit ID="9469" Type="dr_bf109e3" Skill="3"/>
<Unit ID="9470" Type="dr_bf109e3" Skill="3"/>
<Unit ID="9471" Type="dr_bf109e3" Skill="3"/>
<Unit ID="9472" Type="dr_bf109e3" Skill="3"/>
<Unit ID="9473" Type="dr_bf109e3" Skill="3"/>
<Unit ID="9474" Type="dr_bf109e3" Skill="3"/>
<Unit ID="9475" Type="dr_bf109e3" Skill="3"/>
<Route ID="5016">
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*45'50.9913"" Lon="E1*14'35.4287"" Alt="7619.99"/>
<Waypoint Type="loiter" Speed="78" IsWarpable="y" Lat="N51*4'35.9844"" Lon="E1*0'32.0727"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="y" Lat="N50*58'22.2409"" Lon="E1*31'16.4854"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*51'48.8730"" Lon="E1*33'37.8555"" Alt="7619.99"/>
</Route>
</AirFormation>
<AirFormation ID="6007" Directive="strike" Country="Germany" Points="1" DamagePercent="40" Skill="3" Payload="2" FormType="trail">
<Unit ID="9476" Type="fs_do17z2_f1fh" Skill="3" Payload="2"/>
<Unit ID="9477" Type="fs_do17z2_f1fh" Skill="3" Payload="2"/>
<Unit ID="9478" Type="fs_do17z2_f1fh" Skill="3" Payload="2"/>
<Unit ID="9479" Type="fs_do17z2_f1fh" Skill="3" Payload="2"/>
<Unit ID="9480" Type="fs_do17z2_f1fh" Skill="3" Payload="2"/>
<Unit ID="9481" Type="fs_do17z2_f1fh" Skill="3" Payload="2"/>
<Unit ID="9482" Type="fs_do17z2_f1fh" Skill="3" Payload="2"/>
<Unit ID="9483" Type="fs_do17z2_f1fh" Skill="3" Payload="2"/>
<Route ID="5014">
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*45'55.8137"" Lon="E1*14'32.5479"" Alt="7619.99"/>
<Waypoint Type="allweapons" Speed="78" IsWarpable="y" TargetID="9251" Lat="N51*4'36.5576"" Lon="E1*0'31.7347"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="y" Lat="N50*58'22.2396"" Lon="E1*30'51.9044"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*51'42.7317"" Lon="E1*33'50.1542"" Alt="7619.99"/>
</Route>
</AirFormation>
<AirFormation ID="6006" Directive="strike" Country="Germany" Skill="3" Payload="1" FormType="trail">
<Unit ID="9484" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9485" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9486" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9487" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9488" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9489" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9490" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9491" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Route ID="5012">
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*45'52.3956"" Lon="E1*14'34.6469"" Alt="7345.68"/>
<Waypoint Type="bombing" Speed="78" IsWarpable="y" TargetID="9251" Lat="N51*4'36.5576"" Lon="E1*0'31.7347"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="y" Lat="N50*58'9.9487"" Lon="E1*31'22.6423"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*51'24.2874"" Lon="E1*34'8.5829"" Alt="7619.99"/>
</Route>
</AirFormation>
<AirFormation ID="6005" Directive="strike" Country="Germany" Points="1" DamagePercent="40" Skill="3" Payload="1" FormType="trail">
<Unit ID="9492" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9493" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9494" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9495" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9496" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9497" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9498" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9499" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Route ID="5010">
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*45'56.1951"" Lon="E1*14'32.2320"" Alt="7619.99"/>
<Waypoint Type="allweapons" Speed="78" IsWarpable="y" TargetID="9251" Lat="N51*4'36.5576"" Lon="E1*0'31.7347"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="y" Lat="N50*58'9.9495"" Lon="E1*30'58.0435"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*52'13.4590"" Lon="E1*33'13.2763"" Alt="7619.99"/>
</Route>
</AirFormation>
<AirFormation ID="6004" Directive="strike" Country="Germany" Points="1" DamagePercent="40" Skill="3" Payload="1" FormType="trail">
<Unit ID="9500" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9501" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9502" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9503" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9504" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9505" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9506" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9507" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Route ID="5008">
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*45'51.3752"" Lon="E1*14'40.8089"" Alt="7467.59"/>
<Waypoint Type="bombing" Speed="78" IsWarpable="y" TargetID="9251" Lat="N51*4'36.5576"" Lon="E1*0'31.7347"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="y" Lat="N50*58'46.8231"" Lon="E1*30'39.6148"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*51'42.7264"" Lon="E1*33'37.8631"" Alt="7619.99"/>
</Route>
</AirFormation>
<AirFormation ID="6003" Directive="strike" Country="Germany" Points="1" DamagePercent="40" Skill="3" Payload="1" FormType="trail">
<Unit ID="9508" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9509" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9510" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9511" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9512" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9513" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9514" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Unit ID="9515" Type="fs_do17z2_f1fh" Skill="3" Payload="1"/>
<Route ID="5006">
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*45'50.9131"" Lon="E1*14'36.1417"" Alt="7619.99"/>
<Waypoint Type="allweapons" Speed="78" IsWarpable="y" TargetID="9251" Lat="N51*4'36.5576"" Lon="E1*0'31.7347"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="y" Lat="N50*57'57.6475"" Lon="E1*31'10.3479"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*52'7.3132"" Lon="E1*33'44.0015"" Alt="7619.99"/>
</Route>
</AirFormation>
<AirFormation ID="6002" Directive="strike" Country="Germany" Skill="3" Payload="4" FormType="trail">
<Unit ID="9516" Type="fs_do17z2_f1fh" Skill="3" Payload="4"/>
<Unit ID="9517" Type="fs_do17z2_f1fh" Skill="3" Payload="4"/>
<Unit ID="9518" Type="fs_do17z2_f1fh" Skill="3" Payload="4"/>
<Unit ID="9519" Type="fs_do17z2_f1fh" Skill="3" Payload="4"/>
<Unit ID="9520" Type="fs_do17z2_f1fh" Skill="3" Payload="4"/>
<Unit ID="9521" Type="fs_do17z2_f1fh" Skill="3" Payload="4"/>
<Unit ID="9522" Type="fs_do17z2_f1fh" Skill="3" Payload="4"/>
<Unit ID="9523" Type="fs_do17z2_f1fh" Skill="3" Payload="4"/>
<Route ID="5004">
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*45'52.0385"" Lon="E1*14'33.3328"" Alt="7406.63"/>
<Waypoint Type="bombing" Speed="78" IsWarpable="y" TargetID="9251" Lat="N51*4'36.5576"" Lon="E1*0'31.7347"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="y" Lat="N50*58'13.0219"" Lon="E1*31'34.9334"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*52'28.8230"" Lon="E1*33'25.5584"" Alt="7619.99"/>
</Route>
</AirFormation>
<AirFormation ID="6001" Directive="strike" Country="Germany" Points="1" DamagePercent="40" Skill="1" Payload="2" FormType="fingertip">
<Unit ID="9524" Type="fs_do17z2_f1fh" Skill="1" Payload="2"/>
<Unit ID="9525" Type="fs_do17z2_f1fh" Skill="3" Payload="2"/>
<Unit ID="9526" Type="fs_do17z2_f1fh" Skill="3" Payload="2"/>
<Unit ID="9527" Type="fs_do17z2_f1fh" Skill="3" Payload="2"/>
<Unit ID="9528" Type="fs_do17z2_f1fh" Skill="3" Payload="2"/>
<Unit ID="9529" Type="fs_do17z2_f1fh" Skill="3" Payload="2"/>
<Unit ID="9530" Type="fs_do17z2_f1fh" Skill="3" Payload="2"/>
<Unit ID="9531" Type="fs_do17z2_f1fh" Skill="3" Payload="2"/>
<Route ID="5002">
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*45'52.5700"" Lon="E1*14'38.5886"" Alt="7437.12"/>
<Waypoint Type="allweapons" Speed="78" IsWarpable="y" TargetID="9251" Lat="N51*4'36.5576"" Lon="E1*0'31.7347"" Alt="7619.99"/>
<Waypoint Type="turn" Speed="78" IsWarpable="n" Lat="N50*58'13.0128"" Lon="E1*30'33.4700"" Alt="7619.99"/>
</Route>
</AirFormation>
<AirFormation ID="6000" Directive="strike" Country="Germany" Points="1" DamagePercent="40" Skill="1" Payload="3" FormType="fingertip">
<Unit ID="9532" Type="fs_do17z2_f1fh" Skill="1" Payload="3"/>
<Unit ID="9533" Type="fs_do17z2_f1fh" Skill="1" Payload="3"/>
<Unit ID="9534" Type="fs_do17z2_f1fh" Skill="1" Payload="3"/>
<Unit ID="9535" Type="fs_do17z2_f1fh" Skill="1" Payload="3"/>
<Unit ID="9536" Type="fs_do17z2_f1fh" Skill="1" Payload="3"/>
<Unit ID="9537" Type="fs_do17z2_f1fh" Skill="1" Payload="3"/>
<Unit ID="9538" Type="fs_do17z2_f1fh" Skill="1" Payload="3"/>
<Route ID="5000">
<Waypoint Type="turn" Speed="89" IsWarpable="n" Lat="N50*45'52.0309"" Lon="E1*14'42.7030"" Alt="7345.68"/>
<Waypoint Type="allweapons" Speed="89" IsWarpable="y" TargetID="9251" Lat="N51*4'36.5576"" Lon="E1*0'31.7347"" Alt="6736.00"/>
<Waypoint Type="turn" Speed="89" IsWarpable="y" Lat="N50*58'18.4495"" Lon="E1*30'15.0401"" Alt="6736.00"/>
<Waypoint Type="turn" Speed="89" IsWarpable="n" Lat="N50*52'16.5352"" Lon="E1*34'2.4468"" Alt="6736.00"/>
</Route>
</AirFormation>
<FrontLine>
<Point Lat="N50*53'23.0496"" Lon="E1*20'45.8482""/>
<Point Lat="N50*42'4.3383"" Lon="E1*6'47.0381""/>
</FrontLine>
</Mission>
 
That looks amazing. I once had ago at getting about 40+ stukas to fly together. It looked good but i dont think my comp could of handled them doing much more than flying in a straight line. I also got it wrong so after five minutes they tried to fly into each other, so good show! Oh and I love the new airfield (Kirton in Lindsey) cant wait for that. I know its in another thread but thought it was worth a mention. Your airfields are so close to the real thing! http://www.content-delivery.co.uk/aviation/airfields/KirtonInLindsey.html
 
My goodness....do I need to reinstall CFS3!? OUTSTANDING!!!:applause:
 
set up IN eto "bobs missions ".... loaded and played it ,rocks ,,did cheat -use unlimited ammo ... despite . its great no issues smooth , all set at max-5 ////settings /

yeeeeeeeeeeeeeeeehaaaaaaaaaaaaaaaaaaaa


i love the battle of britian anything


thanks really enoyed this one ...its keeper .

thanks

LB/JOSHUA
 
Hi Clive,

nice job, will have to try it out tonight after work.

thats a Spitfire mate, your not flying in your Hurri_ia as per the mission file, youv'e become one of the glamour boys on Spits... what Hurri's not good enough anymore LOL.

what happened to your new VC your still using the old one in that shot :)

regards Rob.
 
what happened to your new VC your still using the old one in that shot

thats a Spitfire mate, your not flying in your Hurri_ia as per the mission file, youv'e become one of the glamour boys on Spits... what Hurri's not good enough anymore LOL.

Hi Rob :wavey: Caught me! :redface:

Just trying out different a/c, honest!
 
:wavey:Thanks Pat. :woot:That's a lot Dorniers. Haven lot of fun :tgun2:em down. Please post more like thiis one.



:friday:
 
Pat,

I had some hundred a/c in my Bob missions. Sadly they were never released though hundreds of hours went into them. I wanted to make them strictly historical at the time. A crazy job.
 
ok .... im a freak addicted for any missions for and from battle of britian serious , from anywhere that work in eto- cfs3

i appreciate any that one may have flaoting around ....this above one is excellent thanks

im a simmer and dont develop , i struggle as is .....lol



tks

LB / JOSHUA
 
ok .... im a freak addicted for any missions for and from battle of britian serious , from anywhere that work in eto- cfs3

i appreciate any that one may have flaoting around ....this above one is excellent thanks

im a simmer and dont develop , i struggle as is .....lol



tks

LB / JOSHUA

:173go1:Me too :applause::applause:Thank you sir.:friday:
 
That looks like a lot of fun. I gotta get back up to speed on CFS3! :ernae:
 
Naus...........why? Still around???......bring 'em on PLEASE!!! And PP....can't wait to try yours this wkend! Thanks
 
I had some hundred a/c in my Bob missions. Sadly they were never released though hundreds of hours went into them. I wanted to make them strictly historical at the time. A crazy job.
:wavey: Hi Nausicaa,

How about releasing all or some of those sometime please? They would be extremely welcome. Or would it take much to convert them for ETO use?

Cheers,

Pat
 
Just to 2nd this request. Several people have asked you ( including Ton I believe). Maybe they could help update them to ETO equivalents.
 
Hi guys,

thanks for the interest. Yes, I know I have been asked in the past...
The problem is mainly that those missions (there about 50 of them) are done on CFS3 modding standards of 2004-2005. They include alot of objects, aircraft, vehicles and ships that were around in the time, but I have no idea if they are still available. I think it would be a tedious task just to make them run and try to find anything whats missing on another install...
About ETO, I don't know, I don't even know what it is. My knowledge of CFS3 stops around 2005 -
:help:

Shame really, I worked around a year on those, and a lot of money went into documentation to make them as close as possible to actual sorties. I stopped because many things were just a too hard task to do in CFS3...I can remember I "decorated" airfields by hand, object by object, a terrible task in CFS3 MB ! If someone serious wants them I could give them, but be warned, I don't know how you could make them run.
 
got it...........no worries.........sorry they never made air. I remember trying to build 1 and make it work consistently...a simple interception.....never got the spawns to function well and threw up my hands.
 
Hi guys,

thanks for the interest. Yes, I know I have been asked in the past...
The problem is mainly that those missions (there about 50 of them) are done on CFS3 modding standards of 2004-2005. They include alot of objects, aircraft, vehicles and ships that were around in the time, but I have no idea if they are still available. I think it would be a tedious task just to make them run and try to find anything whats missing on another install...
About ETO, I don't know, I don't even know what it is. My knowledge of CFS3 stops around 2005 -
:help:

Shame really, I worked around a year on those, and a lot of money went into documentation to make them as close as possible to actual sorties. I stopped because many things were just a too hard task to do in CFS3...I can remember I "decorated" airfields by hand, object by object, a terrible task in CFS3 MB ! If someone serious wants them I could give them, but be warned, I don't know how you could make them run.

Alex. see your PMs

James
 
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