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BOB Mk1 Install + Ankors Shaders 4 Dec 2019 Version

65olschool

SOH-CM-2025
Hello All, I added the 4 Dec 2019 Ankors shaders to my BOB Mk1 Install and it now crashes trying to load. I get the small flash screen and a few secs later is quits to desktop.
Below is the info included in the D3D8.log -

0.00: Start - DLL Version Nov 23 2019
0.20: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 60, 22
0.26: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 60, 22
0.26: D3DWrapper::CreateDevice - NVIDIA GeForce GTX 670M (Driver Version: 21.21.13.7633)
0.26: D3DWrapper::CreateDevice - Hardware Vertex Processing
0.26: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x43
0.26: D3DWrapper::CreateDevice - Windowed: 0, Width: -65276, Height: 1199562752, Refresh: 0, Format: 8497732, Multisampling: 0
0.26: D3DWrapper::CreateDevice - AutoDepthStencil: 1 Format: 75
0.26: D3DWrapper::CreateDevice - SwapEffect: 1, PresentationInterval: 0, BackBufferCount: 1
0.26: D3DWrapper::CreateDevice - D3D9Ex is disabled.
0.26: D3DWrapper::CreateDevice - CreateDevice call - FAILED. HR = 0x8876086C
0.47: DllMain - Exit.

Ankors shaders works fine on my "all in one" CFS3 install so I know my rig should be able to drive it without issues.

Any Ideas?

Thanks

Mick
 
Apologies all, Im off to fill in the ID-10-T form right now, somehow the dual pass render got turned back on and z buffer turned off, corrected that and now its back online

Now where is my pen......

Mick
 
Hi 65olschool, Whoever wrote CFS3 had a sick sense of humour, and set things so that Dual Pass Render turns itself on at random. I make the configoverrides.xml in the App Data Read Only, to avoid that problem.:wavey:
 
Hi 65olschool, Whoever wrote CFS3 had a sick sense of humour, and set things so that Dual Pass Render turns itself on at random. I make the configoverrides.xml in the App Data Read Only, to avoid that problem.:wavey:

Evil b@$t3rds, they got me, nice tip.

Mick
 
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