.
You've seen Set 1 this past week, the 6 dozen of you who've downloaded them: http://www.sim-outhouse.com/sohforums/showthread.php/112735-boxcar-Sky-set-1-zip Set 1 was subdued, de-saturating the textures as much as I dare for what is intended, namely- A reasonably clean sky though mildly saturated with particulates along with a completely new night sky.
Set 2 is getting very close to release. These are quite a bit brighter, indicative of the sky after a long storm front has finally moved on, leaving a gorgeous clean sky behind. Two of the fourteen texture transitions remain to finish smoothing out and one last bitmap tweak and it will be accomplished. Here are few shots of upcoming Set 2...
My goal is for no less than 10 sets over the course of these next several months. With all going well I'll make it so. Set 3 will be a sky for overcast conditions.
Break's over, time to get back to it...
.
You've seen Set 1 this past week, the 6 dozen of you who've downloaded them: http://www.sim-outhouse.com/sohforums/showthread.php/112735-boxcar-Sky-set-1-zip Set 1 was subdued, de-saturating the textures as much as I dare for what is intended, namely- A reasonably clean sky though mildly saturated with particulates along with a completely new night sky.
Set 2 is getting very close to release. These are quite a bit brighter, indicative of the sky after a long storm front has finally moved on, leaving a gorgeous clean sky behind. Two of the fourteen texture transitions remain to finish smoothing out and one last bitmap tweak and it will be accomplished. Here are few shots of upcoming Set 2...
My goal is for no less than 10 sets over the course of these next several months. With all going well I'll make it so. Set 3 will be a sky for overcast conditions.
Break's over, time to get back to it...
.
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