Daiwilletti
Charter Member
Each mos file calls for a specific bullet hole texture when an aircraft is hit at a particular place. If you shoot at the same planes long enough, you will become familiar with the bullet hole pattern on a particular aircraft. It is fully predictable and determined by the mos file.
Riffing on the theme of CFS3 picking up a required texture name from anywhere within an install, just like aircraft skins, the same thing can be done with different bullethole textures given the same name.
I have uploaded six folders of the stock bulletholes and GC bulletholes, and in each folder the names are shuffled so that, for example, there are six different textures given the name bullethole_01.
The shuffled texture names I have uploaded mean that the shot-up appearance of an aircraft will not always be the same.
Once approved, the upload will appear under CFS3/Other/Effects
Riffing on the theme of CFS3 picking up a required texture name from anywhere within an install, just like aircraft skins, the same thing can be done with different bullethole textures given the same name.
I have uploaded six folders of the stock bulletholes and GC bulletholes, and in each folder the names are shuffled so that, for example, there are six different textures given the name bullethole_01.
The shuffled texture names I have uploaded mean that the shot-up appearance of an aircraft will not always be the same.
Once approved, the upload will appear under CFS3/Other/Effects