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Daycab
Guest
I've been working on my bump mapping for the Love project (for those who are counting, this is texture number 4) and am having a bit of a problem with it screwing up my geometry. If you look at the screenies, you can see it is totally messing up the spine of the aircraft and around the vents for the engine in the front. Can anyone suggest ways to avoid this or any issues that could be causing it? I can understand the ribbing on the fuselage, but the engine humps only have bump mapping along the black lines and none where they are screwed up.
daycab
P.S. I can lose the front bump mapping if need be, but the ribbing shows enough promise I really want to keep it. If you can suggest a different method, I'm all ears...
daycab
P.S. I can lose the front bump mapping if need be, but the ribbing shows enough promise I really want to keep it. If you can suggest a different method, I'm all ears...