@ Simfreak
Thanks for the pointer - I'll go take a closer look (it is likely to be scale). Remember, us painters have to work with the modeller, not against him. We advise, but in the end it's the 3D modeller who defines the textures he peels of the plane.
When you see the model, you'll see that we have worked very well together though. I even persuaded Thorsten to completely rebuild the wing - after a month of open Beta testing. And even though it cost me 20 planes worth of repainting wings
to match the new corrected shapes. At least now the plane has Fowler Flaps and ailerons with balance weights and the correct hinge points (top edge 'piano hinges' and flat triangular cross section.
I'd also have loved to persuade him to make the proper corrugated skin flaps and ailerons - but can you imagine the work? No... instead I chose to do the "cheat" and paint them in with bumps and texturing.
I hope you'll all enjoy the Bushhawk. It has some nifty features, but all in all it is a bush plane, a Ford Cortina estate (station wagon) not a Daimler double six luxury cruiser.
It'll be great once FSaddon bring out their Freight Dogs for X one day.
Oh yes, back to the cowling. The main problems with all paints are when the 2D texture gets draped over a 3D model. There are often times you get 'stretch' where just one pixel on the paint stretches over a compund curve on the model. If you look closely, you will see little blurry bits on many of my paints over the years. They're where I have been over optimistic with my designs.