Hi guys
Thanks for your advises, much appreciated! :salute:
I was actually checking the Phoney war campaign before asking, and I checked the InvadeOn value but that is the same as in BoB: Y.
Some comparison between Phoney war and BoB Axis:
Phoney war:
Alliance Name="Axis" InvadeOn="Y"
RoundsToInitOffensive="99999999"
RoundsToHideOffensive="99999999"
RoundsToCheckAIOffensive="99999999"
OffensiveRadius="0"
<OffensiveEffects>
<OE MissionType="Intercept" M="0" S="0" P="0" Radius="0" MissionCount="0"/>
<OE MissionType="Recon" M="0" S="0" P="0" Radius="0" MissionCount="0"/>
BoB Axis:
Alliance Name="Axis" InvadeOn="y"
RoundsToInitOffensive="0"
RoundsToHideOffensive="30"
RoundsToCheckAIOffensive="60"
OffensiveRadius="3"
<OffensiveEffects>
<OE MissionType="Intercept" M="2" S="2" P="2" Radius="1" MissionCount="3"/>
<OE MissionType="Escort" M="2" S="2" P="2" Radius="1" MissionCount="4"/>
<OE MissionType="Cap" M="2" S="2" P="2" Radius="1" MissionCount="4"/>
<OE MissionType="Sweep" M="2" S="2" P="2" Radius="1" MissionCount="4"/>
<OE MissionType="AntiShip" M="1" S="1" P="1" Radius="2" MissionCount="2"/>
<OE MissionType="StrikeFactories" M="1" S="1" P="1" Radius="2" MissionCount="6"/>
<OE MissionType="Recon" M="1" S="0" P="1" Radius="1" MissionCount="1"/>
I'll test to use some of the Phoney War offensive values in BoB and see what happens!
Thanks for your help!
Cheers