Gentlemen:
While you're on the subject, I noticed the good man's P-38 sitting there with engines stopped. My skills in this great arena are somewhat limited, and so I haven't been flying in campaign mode, but I was unaware that there was any way to stop your engines after a flight. Is this particular capability only for missions and/or campaign mode? Or have one of you wonderful XML editing gurus added it somehow? It'd be nice for QC mode, as elementary as it is, to be able to land and shut down your engine(s). My brother-in-law says he can't sleep well if I don't manage a good landing to finish things off!
Thanks,
Tom
You can open up the stock cfs3 .xca document in notepad. Located in your appdata folder. Lists all the game commands. If you are using a modified .xca file open that one. The following is a stock cfs3 .xca with extreme stick controller.
Bob
<GameMode Name="Player">
<Key ID="F10" Action="ShowUI"/>
<Key ID="F1" Action="ShowHelp"/>
<Key ID="F2" Action="ShowQuickRef"/>
<Key ID="B" Action="BRAKES"/>
<Key ID="Z" Action="Cycle_Info"/>
<Key ID="Pause" Action="Pause"/>
<Key ID="SemiColon" Mod="Control" Action="TakeScreenshot"/>
<Key ID="P" Action="Pause"/>
<Key ID="X" Action="Warp"/>
<Key ID="X" Mod="Control" Action="SetNormalTime"/>
<Key ID="Q" Action="ToggleSound"/>
<Key ID="Q" Mod="Control" Action="Exit"/>
<Key ID="Q" Mod="Control+Shift" Action="ExitImmediately"/>
<Key ID="F3" Action="ToggleCockpit"/>
<Key ID="F4" Action="Switch_View"/>
<Key ID="F4" Mod="Shift" Action="Switch_ViewPrev"/>
<Key ID="F4" Mod="Control" Action="ChaseView"/>
<Key ID="F4" Mod="Control+Shift" Action="TogglePlayerTarget"/>
<Key ID="F5" Action="ToggleHUD"/>
<Key ID="F6" Mod="Shift" Action="FloatView"/>
<Key ID="F9" Action="WeaponView"/>
<Key ID="F9" Mod="Shift" Action="FlybyView"/>
<Key ID="LSquare" Action="ZoomOut"/>
<Key ID="RSquare" Action="ZoomIn"/>
<Key ID="L" Mod="Control+Shift" Action="ToggleLabels"/>
<Key ID="M" Action="ShowBriefing"/>
<Key ID="O" Mod="Control" Action="ToggleSlewMode"/>
<Key ID="E" Mod="Control+Shift" Action="IncreaseCompression"/>
<Key ID="R" Mod="Control+Shift" Action="DecreaseCompression"/>
<Key ID="T" Action="CycleTactical"/>
<Key ID="T" Mod="Shift" Action="ShowTactical"/>
<Key ID="T" Mod="Control+Shift" Action="CycleTacticalRange"/>
<Key ID="I" Action="ShowTargetCone"/>
<Key ID="I" Mod="Control+Shift" Action="ToggleBrackets"/>
<Key ID="Tilde" Mod="Shift" Action="DropTarget"/>
<Key ID="Tilde" Mod="Control" Action="TargetLastShooter"/>
<Key ID="Tilde" Mod="Control+Shift" Action="ToggleConsole"/>
<Key ID="Tab" Action="NextTarget"/>
<Key ID="Tab" Mod="Shift" Action="PrevTarget"/>
<Key ID="Tab" Mod="Control" Action="NextFriend"/>
<Key ID="Tab" Mod="Control+Shift" Action="PrevFriend"/>
<Key ID="1" Mod="Control+Shift" Action="CycleHudGauge1"/>
<Key ID="2" Mod="Control+Shift" Action="CycleHudGauge2"/>
<Key ID="3" Mod="Control+Shift" Action="CycleHudGauge3"/>
<Key ID="4" Mod="Control+Shift" Action="CycleHudGauge4"/>
<Key ID="5" Mod="Control+Shift" Action="CycleHudGauge5"/>
<Key ID="Slash" Mod="Shift" Action="ToggleLabelRank"/>
<Key ID="Slash" Mod="Control" Action="ToggleLabelType"/>
<Key ID="Slash" Mod="Control+Shift" Action="ToggleLabelKills"/>
<Key ID="Space" Action="Fire_Guns"/>
<Key ID="Space" Mod="Shift" Action="FireGunsOnly"/>
<Key ID="Space" Mod="Control" Action="FireCannonsOnly"/>
<Key ID="Back" Action="SelectNextWeapon"/>
<Key ID="S" Mod="Shift" Action="SelectNextPayload"/>
<Key ID="Enter" Action="ReleaseFireWeapon"/>
<Key ID="J" Mod="Control" Action="JettisonSelectedWeapon"/>
<Key ID="J" Mod="Shift" Action="RefillSelectedWeapon"/>
<Key ID="B" Mod="Shift" Action="Toggle_BombBay"/>
<Key ID="D" Mod="Control+Shift" Action="DropFuelTanks"/>
<Key ID="W" Mod="Shift" Action="SelectNextWP"/>
<Key ID="W" Mod="Control" Action="SelectPrevWP"/>
<Key ID="Enter" Mod="Shift" Action="HeadUp"/>
<Key ID="Back" Mod="Shift" Action="HeadDown"/>
<Key ID="Enter" Mod="Control" Action="HeadBackward"/>
<Key ID="Back" Mod="Control" Action="HeadForward"/>
<Key ID="Enter" Mod="Control+Shift" Action="HeadRight"/>
<Key ID="Back" Mod="Control+Shift" Action="HeadLeft"/>
<Key ID="End" Mod="Shift" Action="HeadPitchDownLeft"/>
<Key ID="Home" Mod="Shift" Action="HeadPitchUpLeft"/>
<Key ID="Prior" Mod="Shift" Action="HeadPitchUpRight"/>
<Key ID="Next" Mod="Shift" Action="HeadPitchDownRight"/>
<Key ID="Up" Mod="Shift" Action="HeadPitchUp"/>
<Key ID="Down" Mod="Shift" Action="HeadPitchDown"/>
<Key ID="Left" Mod="Shift" Action="HeadRotLeft"/>
<Key ID="Right" Mod="Shift" Action="HeadRotRight"/>
<Key ID="ScrollLock" Action="Toggle_FixedViews"/>
<Key ID="Space" Mod="Control+Shift" Action="HeadReset"/>
<Key ID="D" Mod="Shift" Action="ToggleTextDisplay"/>
<Key ID="A" Mod="Control+Shift" Action="AUTO_PILOT_BASIC"/>
<Key ID="F" Action="FLAPS_INCR"/>
<Key ID="V" Action="FLAPS_DECR"/>
<Key ID="G" Action="GEAR_TOGGLE"/>
<Key ID="F" Mod="Shift" Action="FLAPS_DOWN"/>
<Key ID="V" Mod="Shift" Action="FLAPS_UP"/>
<Key ID="B" Mod="Control+Shift" Action="PARKING_BRAKES"/>
<Key ID="B" Mod="Control" Action="TOGGLE_MASTER_BATTERY_ALTERNATOR"/>
<Key ID="C" Mod="Shift" Action="TOGGLE_AIRCRAFT_EXIT"/>
<Key ID="D" Action="SPOILERS_TOGGLE"/>
<Key ID="E" Action="ENGINE_AUTO_START"/>
<Key ID="E" Mod="Shift" Action="INC_COWL_FLAPS"/>
<Key ID="E" Mod="Control" Action="DEC_COWL_FLAPS"/>
<Key ID="G" Mod="Shift" Action="GEAR_PUMP"/>
<Key ID="H" Mod="Shift" Action="TOGGLE_TAIL_HOOK_HANDLE"/>
<Key ID="L" Action="PANEL_LIGHTS_TOGGLE"/>
<Key ID="L" Mod="Shift" Action="TOGGLE_TAILWHEEL_LOCK"/>
<Key ID="O" Action="BAIL_OUT"/>
<Key ID="S" Mod="Control" Action="TOGGLE_ALL_STARTERS"/>
<Key ID="S" Mod="Control+Shift" Action="ShowScores"/>
<Key ID="W" Action="WAR_EMERGENCY_POWER"/>
<Key ID="W" Mod="Control+Shift" Action="TOGGLE_WING_FOLD"/>
<Key ID="Minus" Mod="Shift" Action="PROP_PITCH_DECR"/>
<Key ID="Minus" Mod="Control" Action="MIXTURE_DECR"/>
<Key ID="Plus" Mod="Shift" Action="PROP_PITCH_INCR"/>
<Key ID="Plus" Mod="Control" Action="MIXTURE_INCR"/>
<Key ID="F7" Mod="Control" Action="PROP_PITCH_LO"/>
<Key ID="F6" Mod="Control" Action="PROP_PITCH_HI"/>
<Key ID="F6" Mod="Control+Shift" Action="MIXTURE_LEAN"/>
<Key ID="F7" Mod="Control+Shift" Action="MIXTURE_RICH"/>
<Key ID="Minus" Action="THROTTLE_DECR"/>
<Key ID="Plus" Action="THROTTLE_INCR"/>
<Key ID="Comma" Action="BRAKES_LEFT"/>
<Key ID="Period" Action="BRAKES_RIGHT"/>
<Key ID="1" Mod="Shift" Action="ENGINE1_CONTROL_SELECT"/>
<Key ID="2" Mod="Shift" Action="ENGINE2_CONTROL_SELECT"/>
<Key ID="3" Mod="Shift" Action="ENGINE3_CONTROL_SELECT"/>
<Key ID="4" Mod="Shift" Action="ENGINE4_CONTROL_SELECT"/>
<Key ID="5" Mod="Shift" Action="ENGINE_CONTROL_SELECT_ALL"/>
<Key ID="1" Mod="Control" Action="ENGINE1_CONTROL_DESELECT"/>
<Key ID="2" Mod="Control" Action="ENGINE2_CONTROL_DESELECT"/>
<Key ID="3" Mod="Control" Action="ENGINE3_CONTROL_DESELECT"/>
<Key ID="4" Mod="Control" Action="ENGINE4_CONTROL_DESELECT"/>
<Key ID="1" Action="THROTTLE_10"/>
<Key ID="2" Action="THROTTLE_20"/>
<Key ID="3" Action="THROTTLE_30"/>
<Key ID="4" Action="THROTTLE_40"/>
<Key ID="5" Action="THROTTLE_50"/>
<Key ID="6" Action="THROTTLE_60"/>
<Key ID="7" Action="THROTTLE_70"/>
<Key ID="8" Action="THROTTLE_80"/>
<Key ID="9" Action="THROTTLE_90"/>
<Key ID="0" Action="THROTTLE_FULL"/>
<Key ID="End" Action="ELEV_TRIM_UP"/>
<Key ID="Down" Action="ELEV_UP"/>
<Key ID="Next" Action="RUDDER_RIGHT"/>
<Key ID="Next" Mod="Control" Action="RUDDER_TRIM_RIGHT"/>
<Key ID="Left" Action="AILERONS_LEFT"/>
<Key ID="Left" Mod="Control" Action="AILERON_TRIM_LEFT"/>
<Key ID="NumPad5" Action="CENTER_AILER_RUDDER"/>
<Key ID="Right" Action="AILERONS_RIGHT"/>
<Key ID="Right" Mod="Control" Action="AILERON_TRIM_RIGHT"/>
<Key ID="Home" Action="ELEV_TRIM_DN"/>
<Key ID="Up" Action="ELEV_DOWN"/>
<Key ID="Insert" Action="RUDDER_LEFT"/>
<Key ID="Insert" Mod="Control" Action="RUDDER_TRIM_LEFT"/>
<Key ID="M" Mod="Control" Action="MAGNETO_INCR"/>
<Key ID="M" Mod="Shift" Action="MAGNETO_DECR"/>
<Key ID="A" Mod="Control" Action="TOGGLE_AUTOTRIM"/>
<Key ID="A" Action="WINGMEN_ATTACK"/>
<Key ID="R" Mod="Control" Action="WINGMEN_TASK_MNGR"/>
<Key ID="H" Action="WINGMEN_HELP"/>
<Key ID="R" Action="WINGMEN_REJOIN"/>
<Key ID="S" Action="WINGMEN_SPLIT"/>
<Key ID="A" Mod="Shift" Action="WINGMEN_ReplyAffirmative"/>
<Key ID="N" Mod="Shift" Action="WINGMEN_ReplyNegative"/>
<Key ID="C" Action="DoChat"/>
<Key ID="N" Action="ShowChecklist"/>
<Key ID="T" Mod="Control" Action="ChatTarget"/>
<Key ID="H" Mod="Control" Action="HostSettings"/>
<Key ID="U" Action="UseMetric"/>
<Key ID="F5" Mod="Control" Action="UseMetric"/>
<Key ID="K" Mod="Control+Shift" Action="Suicide"/>
<Key ID="I" Mod="Control" Action="ShowTooltips"/>
<Key ID="Tilde" Action="TogglePadlock"/>
<Key ID="F6" Action="GotoPilotSeat"/>
<Key ID="F7" Action="GotoBombadierSeat"/>
<Key ID="F8" Action="CycleGunnerSeat"/>
<Key ID="F8" Mod="Shift" Action="CycleGunnerSeatPrev"/>
</GameMode>
<GameMode Name="M3DViewer">
<Key ID="Up" Action="HeadPitchUp"/>
<Key ID="Down" Action="HeadPitchDown"/>
<Key ID="Left" Action="HeadRotLeft"/>
<Key ID="Right" Action="HeadRotRight"/>
<Key ID="Up" Mod="Shift" Action="HeadPitchUp"/>
<Key ID="Down" Mod="Shift" Action="HeadPitchDown"/>
<Key ID="Left" Mod="Shift" Action="HeadRotLeft"/>
<Key ID="Right" Mod="Shift" Action="HeadRotRight"/>
<Key ID="Up" Mod="Control" Action="HeadPitchUp"/>
<Key ID="Down" Mod="Control" Action="HeadPitchDown"/>
<Key ID="Left" Mod="Control" Action="HeadRotLeft"/>
<Key ID="Right" Mod="Control" Action="HeadRotRight"/>
<Key ID="Space" Action="HeadReset"/>
<Key ID="O" Action="HeadReset"/>
</GameMode>
</Device>
<Device Type="Logitech Extreme 3D">
<GameMode Name="Player">
<Axis ID="X" Action="Set_Bank" Scale="64" Nullzone="36"/>
<Axis ID="Y" Action="Set_Pitch" Scale="64" Nullzone="36"/>
<Axis ID="Slider" Action="AXIS_THROTTLE_SET" Scale="127" Nullzone="1"/>
<Axis ID="Rudder" Action="Set_Yaw" Scale="64" Nullzone="36"/>
<Button ID="1" Action="Fire_Guns"/>
<Button ID="2" Action="FireCannonsOnly"/>
<Button ID="3" Action="ReleaseFireWeapon"/>
<Button ID="4" Action="SelectNextWeapon"/>
<Button ID="5" Action="FLAPS_INCR"/>
<Button ID="6" Action="FLAPS_DECR"/>
<Button ID="7" Action="NextTarget"/>
<Pov ID="1" Action="HeadPov"/>
<Button ID="8" Action="TogglePadlock"/>
</GameMode>
<GameMode Name="M3DViewer">
<Pov ID="1" Action="HeadPov"/>
<Button ID="3" Action="ZoomIn" RepCnt="1"/>
<Button ID="4" Action="ZoomOut" RepCnt="1"/>
</GameMode>
<GameMode Name="Gunner">
<Axis ID="X" Action="TraverseGun" Scale="64" Nullzone="36"/>
<Axis ID="Y" Action="ElevateGun" Scale="64" Nullzone="36"/>
</GameMode>
</Device>