Can a Mallard float?

Mick

SOH-CM-2025
Has anyone come up with a set of contact points that will allow Gary Davis' FS2002 Grumman G-73 Mallard to float on water in FS9?

It seems that it should be a matter of contact points but I fiddled in vain trying to add float points. But I'm strictly a dilettante when it comes to contact points, so I hope someone who knows more than me has worked it out.
 
Try turning crash off & see if that helps.
Keith

That won't change anything. It doesn't crash, it just sinks.

I thought a set of float points in the Contact Points section would make it float, but I couldn't make it work.
 
Does anybody know a site where I can download Gary Davies' Mallard?

Thanks,

hertzie

My copy came from Avsim. Alas, it's no longer there. An update is there, but not the original plane. It must have been lost in the Great Avsim Hack a few years ago. The update includes a new model with reflections enabled, one skin and the flight files, but no sounds or panels. Methinks that a Goose or Albatross panel and sounds would be acceptable substitutes.

The update for reflectivity is curious, as neither the original skin nor the one included with the update requires a reflective model. Anyway, grab it for the 3D model and the flight model, as well as the skin.

Then you could go to the Cal Classics site and download AI Aircraft File 7, which includes the Mallard as an AI plane, with several more paints for it. (Still no panel or sounds, an apparently simplified 3D model, and an AI-optimized flight model, but worth grabbing for the paints, which I don't think are available anywhere else.)
 
No, don't think that will help - see below. Would die for a new Mallard for FSX.

http://www.sim-outhouse.com/sohforums/showthread.php?41776-Waterfowl-won-t-float

Ah ha! I started that thread with the same question four years ago, before my hiatus from the hobby. I'd forgotten that I'd asked the question way back then, and that the answer was that it can't be done.

I guess the Mallard will have to remain a landplane.

What brought it to my attention again is that I'd setting up my FS9 installations and when I downloaded the latest Cal Classics AI packages, I saw that the Mallard is included.

Thanks for jogging my memory.
 
I have never left the hobby but more than once embarrass myself googling a flightsim problem solution, finding someone asked the EXACT question a few years back, only then to see it was ME as the OP on the SOH boards!
 
The update for reflectivity is curious, as neither the original skin nor the one included with the update requires a reflective model.

If I remember right, FS2002 models didn't have Dynamic Shine, which is part of the model and not dependent on the alpha reflections in the paint. I suspect that's what was updated here.
 
Thanks André!

I have an FS2002 Mallard by Rey Lopez and Gunther Kirschstein and though it crashed at the beginning I now have it full amphibian by replacinging most of the data of the aircraft.cfg with data of a Goose. But it has no VC.

hertzie
 
Ah ha! I started that thread with the same question four years ago, before my hiatus from the hobby. I'd forgotten that I'd asked the question way back then, and that the answer was that it can't be done.

I guess the Mallard will have to remain a landplane.

What brought it to my attention again is that I'd setting up my FS9 installations and when I downloaded the latest Cal Classics AI packages, I saw that the Mallard is included.

Thanks for jogging my memory.

If it can set on land, it can set on water. Send it to me and I will fix it.
 
Thanks Milton!

I'll send it to you as soon as you reply to my PM and tell me where to send it. I've already made up a condensed, e-mail friendly version with no sound set and just one skin, zipped up and ready to send.

I'm already glad that I forgot I'd posted the question back then.
 
Thanks Milton!

I'll send it to you as soon as you reply to my PM and tell me where to send it. I've already made up a condensed, e-mail friendly version with no sound set and just one skin, zipped up and ready to send.

I'm already glad that I forgot I'd posted the question back then.

Thanks; replied :)
 
If it can set on land, it can set on water. Send it to me and I will fix it.

Well, I got it to set above the water, just not "in" the water.

The issue with this model is that the FS reference point (also know as the "water line", and may be at the CoG) is at the bottom of the hull/fuselage.

Anytime in FS if your plane/boat or any craft goes beneath the water line, you get an unavoidable FS crash.

So, folks, if you are going to build a boat or aircraft that floats, be sure you set the model in gmax or other tool so that the reference point is at the appropriate level, near the CoG or specified waterline on the aircraft.

So, for this model, she will sit above the water, but not "in" the water.
 
Well, I got it to set above the water, just not "in" the water.

The issue with this model is that the FS reference point (also know as the "water line", and may be at the CoG) is at the bottom of the hull/fuselage.

Anytime in FS if your plane/boat or any craft goes beneath the water line, you get an unavoidable FS crash.

So, folks, if you are going to build a boat or aircraft that floats, be sure you set the model in gmax or other tool so that the reference point is at the appropriate level, near the CoG or specified waterline on the aircraft.

So, for this model, she will sit above the water, but not "in" the water.

Oh, how very annoying!

So it really can't be made to float properly in FS9.

Thanks for your efforts Milton! I really appreciate it.

Mick
 
It is a real shame. As a long time FSX-er, to me it is still a very good looking model. I was able to get it to work as an AI plane, runway landings only. It is the only Grumman amphib missing from FS (and the only one Jimmy Buffett has never owned!). A very elegant design. Bill Lyons started a Turbine G-73 that looked amazing in screenshots posted years ago but he sadly never released it before retiring from flight simming.

318fea05593506d4aee9daaf38406b34.jpg


g73_edgroenendijk.jpg



grumman_g73_mallard_viss_ver_by_lonewolfh-d37r1cw.jpg
 
The reference point possibly can be moved into the proper position with ACM. (Aircraft Container Manager). I have ACM and have been able to shift FS reference points to their proper places which then balanced things properly.

I think it can be done with the Mallard too by shifting the reference point to the correct waterline level with ACM. It might be worth a try to see if this can work.
 
Oh, how very annoying!

So it really can't be made to float properly in FS9.

Thanks for your efforts Milton! I really appreciate it.

Mick

Mick, if someone knows how to change the FS ref point in the model file, we can probably make it work. I just do not know how to do that.
 
The reference point possibly can be moved into the proper position with ACM. (Aircraft Container Manager). I have ACM and have been able to shift FS reference points to their proper places which then balanced things properly.

I think it can be done with the Mallard too by shifting the reference point to the correct waterline level with ACM. It might be worth a try to see if this can work.

Try! Try!

I hope you can do it!

I know I'm not the only one who will be rooting for you!
 
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