@ brett_henderson
The shortest visual traffic pattern I managed to fly with a jet airliner took me 2.5min (IRL!) in the sim even less

So much for boring tubes

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Oh.. don't get me wrong.. wrestling a tube around can be a blast. And like I pointed out.. getting one from an airport; up to altitude, and then back to a runway is quite a challenge (
if you do it realistically.. no in-flight maneuvers that would scare you pax to death.. an approach/landing that won't have them holding their breath.. not to mention having an FAA guy wanting to talk to you..lol ..
and make you a standing joke of the maintanence guys).. I mean, it
REALLY takes a lot of skill and attention to detail during a descent and turn to final .. there's a LOT going on (almost too much for one pilot)(especially if you're IMC).
I do a flight-school thing at another forum.. I get a kick out of the posters (instant airline captains) who come in and ask things like, "How can I get lined up with the runway, in the 737 ?".. or any of those general, "How do I land a big jet ?", questions.. when a quick Q&A reveals that they don't even grasp the basic concepts of piloting. "If you can't fly a dead-accurate pattern in a C172, and have the approach stabilized enough to watch the runway come to you, pretty much hands-off the yoke.. How in the heck do you expect to be landing a big jet ? "...
Sorry.. I digress.. Yeah, tubes can be fun, but realistic operations (with default tubes), can get a little boring. This 757 has been as much fun as I've had in a sim plane, in a long time :mixedsmi:
Brett. I've done the 3 IRS align, go to 350 knts level flight and cannot even control with the simplest autothrottle control. Once activating autopilot via cmd the violent rocking begins and no a/p functions work. If fsuipc is not used for these functions its presence should not be a problem.
I've been to the CS forums too, and I haven't experienced any of those problems. The nearest to them would be (because I'm still learning to program/control FMS descents) the A/P disengage problem. They said something about going back to an older version of FSIUPC, but I'm finding that it's more a problem of "push buttons first", and THEN try to figure out what you've done. If you just punch the disengage button, and try to fly.. yeah, it get's dicey, because you almost have to wrestle the plane away from the now, de-activated A/P. If you methodically turn all the funcions off (A/T, F/D, etc.) and then disengage by the big button, control returns to you, albeit you have to deflect the controls a little.. like to "break" it free (rudder causes the least, passenger fright..lol).
I'm going be testing/learning all day today.. so I'll report back more info, as I garner it. I do remember that the methodical turning off of the functions and then turning off the A/P by the CMD button seemed to give the plane back to you with little fuss (but i can't swear to it).
Lastly.. yeah.. it's annoying that you can't just ignore the FMS and use the A/P like you think it SHOULD be able to be used. .. i.e.. turn it on.. dial in heading, airspeed, altitude and have it all work. If I figure out how to do that.. I'll report back ASAP