• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Carrier & Convoy Planner (CCP) v1.3.2.9 Released

xpelekis

Members +
CCP Info and DL link here : http://forum.fsxwar.com/viewtopic.php?f=3&t=637

A must have program for FSX/P3D with the ability to create detailed AI
traffic of all sorts (planes, boats, vehicles) for Mission flying designs, as
also precise placement of static simobjects.

- All Simobjects move in detailed Waypoint defined Routes, starting their movement in
predefined times (schedules).
- Ability to spawn user aboard the Task Force Carrier of his choice wherever in FSX
World. Task Force also moves in Wpt routes.
- Now also connects to sim (FSX/P3D) providing
the ability for placement of static targets that you can move and place exactly
at real time into sim.
- Now all AI traffic you design for a mission, can be saved in one CCP Mission.file,
giving thus the ability for re-opening your detailed mission with just one klick at any time !...
- Added the ability of one .tps file (say a SAM site) to be included with CCP missions and
placed - get started via CCP with all other AI traffic (no need to activate via Tacpack menu that is).
- Added AI plane formation flying (up to 4 planes) and planes can now Take off & Land from
Airports, single or in formation ! AI plane Carrier Take offs are also possible !
- Many more SimObjects included and come with this version. Apart of vehicles, static targets, smoke effects,
new planes.
- CCP Missions can be shared among users to fly. Provided they all share the same simobjects.
For CCP mission designs using only the CCP simobjects, this stands very true.

FSX/P3D flying in a military mission/operations setting, never had such a potential before...
 
Thanks for the link Xpelekis, Is it a stand alone application? If you want more than four planes using ai formation tools you can run multiple copies, I have run upto 10 at the same time on a cheap laptop with no problems giving you 40 aircraft.
Dave.
 
CCP Info and DL link here : http://forum.fsxwar.com/viewtopic.php?f=3&t=637

A must have program for FSX/P3D with the ability to create detailed AI
traffic of all sorts (planes, boats, vehicles) for Mission flying designs, as
also precise placement of static simobjects.

- All Simobjects move in detailed Waypoint defined Routes, starting their movement in
predefined times (schedules).
- Ability to spawn user aboard the Task Force Carrier of his choice wherever in FSX
World. Task Force also moves in Wpt routes.
- Now also connects to sim (FSX/P3D) providing
the ability for placement of static targets that you can move and place exactly
at real time into sim.
- Now all AI traffic you design for a mission, can be saved in one CCP Mission.file,
giving thus the ability for re-opening your detailed mission with just one klick at any time !...
- Added the ability of one .tps file (say a SAM site) to be included with CCP missions and
placed - get started via CCP with all other AI traffic (no need to activate via Tacpack menu that is).
- Added AI plane formation flying (up to 4 planes) and planes can now Take off & Land from
Airports, single or in formation ! AI plane Carrier Take offs are also possible !
- Many more SimObjects included and come with this version. Apart of vehicles, static targets, smoke effects,
new planes.
- CCP Missions can be shared among users to fly. Provided they all share the same simobjects.
For CCP mission designs using only the CCP simobjects, this stands very true.

FSX/P3D flying in a military mission/operations setting, never had such a potential before...

This sounds very cool. Would love to see a video of this in action.
 
This sounds very cool. Would love to see a video of this in action.

Rgr.
Mission Task : Primary Target the fuel tanks at Vinh port, Secondary target a immobilized train.

In this video, CCP handles a total of 26 SimObjects as follows :

- 4 x Ships : free Carrier "Constellation" (that CCP spawns user upon) and 3 escort ships
- 1 x "Sea Stallion" Task Force helicopter
- 4 x A-7 Corsairs strike package
- 1 x "HawkEye" Airborne Controler
- 1 x Skyrider : Forward Airborne Controler
- 6 x Static Invisible Targets (Port Fuel Tanks)
- 9 x Static Invisible Targets (one for each train wagon)

Now, if I had hit anything... :dizzy: would make for a nice video... :untroubled:


This is for Victory103.
 
AI plane Carrier Take offs are also possible !

Well, I ought to demonstrate this also...
2 x A-4 Skyhawks & one "Sea Stallion" helicopter take off from Carrier's deck for
another sortie.
Some more other interesting features may be observed in video...

 
So CCP is controlling the AI, is there a way to hand fly the patterns? If wanted to conduct a deep CSAR event with the H-53 or H-3, while I fly escort in the Spad (A-1) or vice versa.
 
is there a way to hand fly the patterns?

Sorry, but I don't understand your question. Can you describe in more detail what you mean ?...

As for CCP, the Waypoint route that a plane (or planes formation) will follow, can be designed
with as much detail you want (as many Wpts, individual speeds/altitudes for each wpt, etc).
So by arriving over the CSAR area, you can have the helos circling low for as much time you want
(depends on wpt design there) simulating the boarding of friendlys and then move on for RTB.
At the same time, you can straff hostile ground vehicles coming towards the area...
 
Well, I ought to demonstrate this also...
2 x A-4 Skyhawks & one "Sea Stallion" helicopter take off from Carrier's deck for
another sortie.
Some more other interesting features may be observed in video...



Love the video AND the music!!! NC:encouragement:
 
xpelekis, like a FS Recorded set flight path that the AI will follow when the mission starts vice sending the AI on basic waypoints.

Any issues upgrading from .8 to .9 via the CCP GUI? My AV is off and still keeps showing errors.
 
I am starting to see a way forward for getting AI to fly patterns that are closer to military procedures. Over the years I have tried all sorts of hokus-pokus and wishful thinking within FSX to get military planes to appear to be doing things they would typically do in real world. Also there has been a wealth of knowledge shared on various forums concerning AI and waypoints for low-level routes, arrivals and departures. All the attempts I have made to accomplish those sort of flight procedures require a lot of trial and error and finding the best timing of the touch and go patterns to fictional airports. I've watched a couple of videos and I am greatful to all who have put time into tutorials. I especially got a kick out of watching the carrier ops demonstrations.
 
This looks amazing. I definitely need to have a go with this tool. I have been wondering lately how I could get a bunch of AI flying in formation. My thought was a flight of F-105s which I could escort in the F-4.

Thanks for this innovative tool.

Cheers,
 
I released a CCP mission for Vietnam operations here : http://simworksstudios.com/forum/index.php?topic=335.0

After install, you just :

1. Open mission (import) in CCP Monitor Tab
2. Define "Start on Carrier" position in Boats CCP Tab, and
3. Connect CCP to FSX.

The Map of the mission : https://www.google.com/maps/d/edit?mid=z1hL8DhdA_0o.kFRIJWsSrJUQ&usp=sharing

Works for Free Flight single or MP, as also inside my BattleGround Vietnam missions.

This is a good specimen of abilities that CCP opens in FSX/P3D flying...
 
Fantastic

I hope that you can help me out here. I watched both Blue Zone Videos for a total of 3 hours of really good info. Problem is...ok I follow all the instructions exactly and connect to FSX/A wait for it...aircraft even though it is cold and dark on the runway for an instant is on deck and then either up in the air at full speed or in the "drink". Tried for the past 3 hours of this afternoon. Watched stuff over and over and am now very disappointed and discouraged after being on a real "high" this morning. Please tell me what I am doing wrong if anything. The last two episodes it never put the aircraft anywhere so I just cold booted my computer and will wait for a reply here. I tried to get help on the CCP Forum but that was a bust.
 
The Manual

I want to say that in NO WAY am I bashing this fantastic program but I want to use it not be frustrated by not knowing something I'm not doing. I followed all the instructions I think.

I did not read the manual first...I watched the Blue Zone Videos. No where does he say before you start CCP the first time to install the FSX@War Pack 1 which is installed automatically in your Addon Scenery Folder the first thing the manual says to do. I got a problem there. Nope!! It's not there. Uninstalled CCP and deleted the folder in programs(86) for a fresh start. New install and the folder is STILL not in the Addon Scenery Folder. Also the first time as soon as I started it it told me there was a new version which of course I installed. Not this time though but it doesn't matter. It still does not work properly. NOW the aircraft doesn't leave FSX for the carrier deck at all while the timer clicks by. Finally, the only carrier you CAN spawn on is NIMITZ. I have a lot of other carriers in my FSX Sim objects Boats which are all recognized by CCP but when you want to put an aircraft on deck none of them have a position. I checked the PA.cfg and even though CV63 is in there for example with 2 positions . It does not work in CCP to spawn onto. Lots of problems and I sure hope somebody can give me solutions. I really hate to remove the program. There is no other way to start out on deck except on a static default carrier which is a piece of scenery not an ai carrier or the carrier tutorial mission thanks to Microsoft.
 
I have a doc I wrote up in detail a while back that explains this stuff as well as how to create parking spots in better detail, but it's late and I'm tired.
If I find it tomorrow...and nobody else posts something better, I'll post it here.

Anyway, when it comes to spawning on a carrier with CCP, from m experience, most of the problems are due to an issue with the PA.cfg file (which is in the main CCP folder).

If the carrier does not have a PA.cfg entry at all, CCP will still place it in FSX/P3D, but you won't be able to spawn on it.
If the carrier does have a PA.cfg entry but DOES NOT have any parking spots defined within it, CCP will place it in FSX/P3D but you won't be able to spawn on it.

Also, for any aircraft carrier you are trying to use, the "path=" entry within PA.cfg must have same name as the folder the ship resides in inside the FSX\SimObjects\Boats folder.

As an example, I have the USS Oriskany installed (in a folder named SimObjects\Boats\CVA-34_USS_Oriskany) and gave it 5 parking spaces.
So I have the following entry in my PA.cfg file:

[USS_Oriskany]
path = CVA-34_USS_Oriskany
USS_Oriskany = 17X;112.00
Pos1 = 10.2, 0.0, 16.50, +1.0
Pos2 = 10.6, -30.0, 16.50, +1.0
Pos3 = 5.0, -60.0, 16.50, +1.0
Pos4 = 0.0, -80.0, 16.50, +1.0
Pos5 = -25.0, -80.0, 16.50, -90.0

Hopefully this makes sense and is helpful......

I want to say that in NO WAY am I bashing this fantastic program but I want to use it not be frustrated by not knowing something I'm not doing. I followed all the instructions I think.

I did not read the manual first...I watched the Blue Zone Videos. No where does he say before you start CCP the first time to install the FSX@War Pack 1 which is installed automatically in your Addon Scenery Folder the first thing the manual says to do. I got a problem there. Nope!! It's not there. Uninstalled CCP and deleted the folder in programs(86) for a fresh start. New install and the folder is STILL not in the Addon Scenery Folder. Also the first time as soon as I started it it told me there was a new version which of course I installed. Not this time though but it doesn't matter. It still does not work properly. NOW the aircraft doesn't leave FSX for the carrier deck at all while the timer clicks by. Finally, the only carrier you CAN spawn on is NIMITZ. I have a lot of other carriers in my FSX Sim objects Boats which are all recognized by CCP but when you want to put an aircraft on deck none of them have a position. I checked the PA.cfg and even though CV63 is in there for example with 2 positions . It does not work in CCP to spawn onto. Lots of problems and I sure hope somebody can give me solutions. I really hate to remove the program. There is no other way to start out on deck except on a static default carrier which is a piece of scenery not an ai carrier or the carrier tutorial mission thanks to Microsoft.
 
CCP Help

Thank you for taking the time to reply though it was late. If you can find that doc you wrote I would really appreciate a copy as I know would others as confused as I. I will check every entry in the PA.cfg today and make sure they are exact as I DO know computers must have it exact. I have created a number of gauges and found when they didn't work that a space in the wrong place was enough. The program is fantastic and I SO want it to work for me and my crew.:banghead: LOL!
 
Back
Top