It is a lovely looking plane. Props to the devs for their courage in doing such a cool but specialized subject, and for the nice pricing.
It is fun to fly with the stock flight model, but it seems inaccurate and unfinished in some respects. I have tuned it a bit, as follows.
First, performance is a bit anemic and I see in the engines.cfg that the max rated hp is set to 120 hp and the per-cylinder displacement to 137.5 cc, whereas on the real plane these would be 150 hp and 158.2 cc. I corrected these and it seems to help a little.
Next, although the visual animation correctly shows the prop turning counter-clockwise as viewed from the cockpit, the torque and p-factor effects pull it to the left, rather than the right as it should. There is no rotation= line in its engines.cfg, so I assume that aerodynamically, the plane defaults to clockwise engine effects, even though the visual model shows the opposite. I tried adding a rotation=-1 line, and this produced the correct flight handling, but screwed up the visuals -- the prop now rotated clockwise, and the animation was screwed up. So, I deleted that line, went into the flight_model.cfg, and added a minus sign in front of all the engine-direction-related values in the [FLIGHT_TUNING] section (torque, p_factor, gyro_precession, engine_wash). Now it looks right and also veers right, and I'm quite happy with it.
A couple more things might still be fixed. The prop pitch is currently continuously variable rather than 2-position as original. It has a parking brake which I don't think it should, and ground handling seems a little too easy for a tail skid airplane. But I can work around all that, it's easy enough to just use two prop positions and to leave the parking brake off.
I have picked out my parking spot on the addon La Ferte Alais airport, where it is quite at home, as shown in this pic. A fun flight is from Angers, where the static replica of this plane is displayed, to La Ferte Alais to participate in the fly-in.
August