Drzook
Charter Member
After all this talk about the Grumman F3F I decided to bring out a plane that I haven't flown since my CFS2 days...Ivan Hsu's Hawk III (trainer version; note the exposed tailwheel framework and no arrestor hook; also doesn't have that round thing between the wheelwells). There was a panel update for it in FS2004 but it wasn't up to my liking (1930s fighters should not have a VOR in the panel). At this point the only panel mods involved swapping out the naval ASI for a Vega ASI in mph and sharpening up the pixel resolution in the VC. I have been tinkering with the FDE in both the CFG and AIR files to get it pretty close to what the real thing was capable of. Finally I put on the BF2C textures on it just to see what it would look like. There's still a few things left to do on it (ground handling is squirrelly to say the least, would like to put on matching instruments on the panel) but all in all not bad. I was surprised the two bladed prop textures from the BF2C version showed as well as they did on the three bladed version. Here are a few screenshots; thought I would share. That second-to-last shot I thought the AI plane was going the other way; man that was close.
One more thing, I used as a sound file 'Warbird Sound' by Mike Hambly (under wbird.zip at flightsim.com IIRC); it was actually modelled on a Wright Cyclone putting out 750hp (which incidentally is the same engine fitted to the Goshawk or Hawk III).
One more thing, I used as a sound file 'Warbird Sound' by Mike Hambly (under wbird.zip at flightsim.com IIRC); it was actually modelled on a Wright Cyclone putting out 750hp (which incidentally is the same engine fitted to the Goshawk or Hawk III).