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CFS 2 shorelines

highpockets

SOH-CM-2025
How do I get the beach and shorelines back after installing Rhumba's new mesh??:dizzy::banghead::indecisiveness:
You can see my problem. I can't even spell shorelines.
 
Hi Highpockets,

Do you mean Rhumba's mesh or his water masks? If you install his water masks you will lose beaches, rivers and roads, except for areas with scenery rebuilt by MaskRider, UncleTgt, Sander de Cocq and Onnogras.

Rhumba's mesh should only affect the elevation of the land.

Kevin
 
kdriver --both mesh and watermasks.
Should I remove watermasks? I never have understood the relationship to them in scenery and how they affect the shoreline look.
 
Reply...

Jim,

Are we talking about the Pacific, Eastern Front, ETO, or MTO, or elsewhere?
 
kdriver --both mesh and watermasks.
Should I remove watermasks? I never have understood the relationship to them in scenery and how they affect the shoreline look.

I'll be doing an install soon with Rhumba's mesh too and was wondering, with MR's et al scenery improvements, do I need to install the watermasks at all? If not , I'll just leave them out aand keep the rivers and shtuff. :dizzy:

P.S. Rami:

I'm thinking purely PTO
 
Reply...

I'll be doing an install soon with Rhumba's mesh too and was wondering, with MR's et al scenery improvements, do I need to install the watermasks at all? If not , I'll just leave them out aand keep the rivers and shtuff. :dizzy:

Greg,

No, not really. Just the stock coastlines are fine; you can use his older water masks for the lakes and rivers.
 
Ok, I just went back and read Rumba's install instructions for his 2009 CFS 2Watermask 1 & 2. Says they are to replace the stock rivers and shorelines as they will no longer fit the new mesh. Now I am really confused. :dizzy:
 
Highpockets, Rhumbas watermasks were made to fit his more accurate World mesh. Rhumbas do not have any rivers or shorelines, which relies on mudmovers such as Maskrider et al to provide new ones.

There won't be a single PTO install that gives you shorelines & rivers everywhere, and uses Rhumbas new world mesh. Hand drawing these things in G2K is a life-long task, so I'm afraid it depends where & when you are flying :dizzy:
 
A senior moment: Hey UncleTgt, do you mean to say that with Rhumba's mesh without the watermasks will still leave you without rivers and lakes? :running:
 
A senior moment: Hey UncleTgt, do you mean to say that with Rhumba's mesh without the watermasks will still leave you without rivers and lakes? :running:

Yep, Rhumba gave us new, more accurate world mesh:greenbounce: & watermasks, but no shorelines or rivers :sorrow:. Still a huge improvement, especially outside the SWPTO, & the stock install doesn't give us rivers & shorelines outside the SWPTO either.
Some scenery add-ons have filled in those gaps (Sander's ETO, Jean Bomber's AFnor, Tobob, Maskriders later stuff, my own meagre efforts) but there's an awful lot of World still left to do...
 
We don't have an easy tool to redraw the shorelines for CFS2. Ground2K and CFS2Autocoast are about it. CFS2Autocoast was almost the ticket, but there are too many artifacts for use in most projects. The problem is that in CFS2, what we perceive as lines are actually tessellated polygon strips with a texture mapped to it. The thought of programming a conversion from line to textured-tessellated-polygons makes my head hurt. :dejection:

New mesh requires new land-water masks to match the oceans and lakes. So the old shorelines no longer are placed correctly. The easiest option is to just remove the old shorelines, and live without them. Truthfully, they are a bit cartoon-ish. Most shorelines don't have white sand, and are not 20 meters wide.

Waterbodies are more easily processed. Jim Keir made a program named Slartbartfast that can make a very detailed BGL for FS2002 or FS2004. Those can be converted to CFS2 by a utility made by Edgar Knobloch (cfs2conv), and using Keir's LWMViewer.

Much better mesh sources are now available, and much better waterbody data is now available. But the lines are holding us back from mass-producing accurate scenery. Too much needs to be done by hand. The Microsoft Aces had a tool to do this automatically, but they never answered my pleas to give us the tools and an SDK. Everything has had to be backward-engineered.

Dick
 
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