gecko said:
thank you, youve described exactly my goal - I wish to hear a "click" sound when released the
Blitz project RATO pods. from some reason they have no sound. the RATO pod is mountable loadout item (WeaponType="drop_tank").
the RATO pod related XDP have its own effect section, where is also defined the parachute feature as Effect Type="Track". this works well. the RATO pod is no M3D encoded emitter, it use the XDP virtual one.
I would gladly avoid of any sounds.xml file edits, so I took original
bomb_drop sound definition from there and did a new RATO related effect.xml item:
<Ar234_RATO_release ClassName="SoundEffect" Sound="bomb_drop" InitialDelay="0.0" MinDistance="1" MaxDistance="50" Volume="100" Loop="0" OneShot="1"/>
No Effect group defined.
With the effect row, see below, added into the RATO pod XDP I am getting the wanted sound, but it is looped.
<Effect Type="Track" EffectName="Ar234_RATO_release" />
The sound loop problem is the Effect Type="Track" definition I would guess. Ive tried a few other ones, but it seems none of the other types could solve it - no sound then
List of known Effect types btw:
Track
JetExhaust
JetExhaust0
JetExhaust1
JetExhaust2
JetExhaust3
StartEngine
StartEngine0
StartEngine1
StartEngine2
StartEngine3
TouchDown
WheelTouchDown
WheelDirt
WheelConcrete
WheelWater
ScrapeTouchDown
ScrapeDirt
ScrapeConcrete
ScrapeWater
Shells0
Shells1
Shells2
Shells3
Shells4
Shells5
Shells6
Shells7
Shells8
Shells9
Shells10
Shells11
Shells12
Shells13
Shells14
Shells15
Pat Pattle said:
If the text was a dds image then it should be able to call it up just like a flak puff for example.
yes
I did it that way, just asking for easier alternative