Hi Robert John,
(Just to give you a bit of background, I'm from a family of journalists, and have grown up being involved in many school papers/newsletters/publications when I was young. I'm now a Sysadmin, and write a lot of technical documentation and end-user manuals.)
I know what it takes to get something like this going. Admire it, love it, totally respect it. Loved reading the CFS2 magazines.
To cater to a vintage game niche such as the CFS2 community, or any other retro classic, that's gotta come from the heart and passion. That you have tons of that is clearly obvious.
When you need to make a living out of it, in today's market, and for a "freeware" minded audience; QUITE a challenge IMHO.
You'd need to invest the time to chase new stories, or go in depth on interesting leads (you mostly do the latter in your magazines). You must have an element of both, the ratio is depending on your audience. You can't recycle/summarize stuff that's collected of the forums; expect everybody has read everything on the forums before you have time to write a background story.
Sources: you'd have to identify, find, approach and cozy up with the relevant people in the leading edge of the target industry/community.
Format: in these days a set format such as a magazine is not how you can reach people any more. Example: My sister was a reporter for a news syndicate for almost 20 years. Now that has been disbanded, she has gone freelance... doing the same work, but selling the copy directly to the newspapers, who are also struggling to make the transition to digital/survive. Sign of the times. I'm just sayin', trying to set up your own magazine is, sort of, like swimming upstream. Maybe just trying to sell your stories to gaming and computer magazines (which all have big web presence) and fan sites could get you further financially, and maybe they could give you useful professional feedback.
Cheers and good luck!
