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CFS2 Magazine

alpha_1

Charter Member
Hi All;

I've sorta been watching for the cfs2 magazine. I have 7 issues and I'm wondering if the magazine is still in existence. Is there a link to it?

Cheers;
 
Hi all,
The CFS2 Magazine is on a temporary stop at the moment, it will be resumed, I will be keeping this magazine free with links to a small paid content magazine for cfs2 and a new magazine that will be including cfs3, fs9, FSX and prepar3d, x plane.

Just a small request, that is what part of the magazine do you find interesting, what part do you find useful, where can I improve, and most importantly to me what content would you pay for as I am trying to take this type of work with the simulators, games, 3d models etc on full time.
Regards,
Robert John
 
Hi all,

Just a small request, that is what part of the magazine do you find interesting, what part do you find useful, where can I improve, and most importantly to me what content would you pay for as I am trying to take this type of work with the simulators, games, 3d models etc on full time.

What mods have you enjoyed most.
Have anyone converted the trees for the seasons.

Robert John
 
Hi Robert John,
(Just to give you a bit of background, I'm from a family of journalists, and have grown up being involved in many school papers/newsletters/publications when I was young. I'm now a Sysadmin, and write a lot of technical documentation and end-user manuals.)

I know what it takes to get something like this going. Admire it, love it, totally respect it. Loved reading the CFS2 magazines.
To cater to a vintage game niche such as the CFS2 community, or any other retro classic, that's gotta come from the heart and passion. That you have tons of that is clearly obvious.
When you need to make a living out of it, in today's market, and for a "freeware" minded audience; QUITE a challenge IMHO.

You'd need to invest the time to chase new stories, or go in depth on interesting leads (you mostly do the latter in your magazines). You must have an element of both, the ratio is depending on your audience. You can't recycle/summarize stuff that's collected of the forums; expect everybody has read everything on the forums before you have time to write a background story.
Sources: you'd have to identify, find, approach and cozy up with the relevant people in the leading edge of the target industry/community.
Format: in these days a set format such as a magazine is not how you can reach people any more. Example: My sister was a reporter for a news syndicate for almost 20 years. Now that has been disbanded, she has gone freelance... doing the same work, but selling the copy directly to the newspapers, who are also struggling to make the transition to digital/survive. Sign of the times. I'm just sayin', trying to set up your own magazine is, sort of, like swimming upstream. Maybe just trying to sell your stories to gaming and computer magazines (which all have big web presence) and fan sites could get you further financially, and maybe they could give you useful professional feedback.

Cheers and good luck!:medals:
 
Hi Sander,
Most of the magazines has covered briefly many topics, and give ideas and information to the community,information that I have received from yourself has been taken on board.
All the models, and information on using batch files to mod the game are done by myself that enhance the game like the beautiful work you are doing.
I am doing work for the other simulators as well as cfs2.
Yes it is going to be hard work making a living out of this type of work and have no ideal how it is going to pan out but with the ideas that I am working on at the present I am confidant.
The work I am doing on cfs2 at the moment is rebuilding the cf2 library to fix the broken models and bring the models up a notch or two for better detail and fps.

View attachment 91542old cfs2 library object.

View attachment 91543Remodeled library object, with more detail and extra lods for the more modern computer.

More screenshots to follow.

217 objects in the cfs2 library being upgraded and will have new textures for the other sims.

Robert John
 
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