rhumbaflappy
Charter Member
Hi all.
Here's an animated GIF to demonstrate the differences between LOD7, LOD8 and LOD9 in the sim. The picture is of the Alps near Interlaken. The animation delay is 5 seconds between frames.
Look at the foreground and background mountains... note how LOD9 doesn't even show up in the background. Whilr LOD7 seems a bit simplified in the foreground, LOD8 may be quite acceptable, and give a better framerate as well as using about a quarter of disk space. Some of LOD9 CST ( LOD2 sized areas ) will take 500 MB or more. This is why I'm leaning towards an LOD8 mesh, ocean-coast trimmed to reduce flattens.
Also, while this mesh and the derived watermasking are good, they could be improved upon with better sources, or hand editing. So why not leave LOD9 for smaller areas ( LOD8 to LOD5 sized areas ) that can override the newer masking and mesh?
Dick
Here's an animated GIF to demonstrate the differences between LOD7, LOD8 and LOD9 in the sim. The picture is of the Alps near Interlaken. The animation delay is 5 seconds between frames.
Look at the foreground and background mountains... note how LOD9 doesn't even show up in the background. Whilr LOD7 seems a bit simplified in the foreground, LOD8 may be quite acceptable, and give a better framerate as well as using about a quarter of disk space. Some of LOD9 CST ( LOD2 sized areas ) will take 500 MB or more. This is why I'm leaning towards an LOD8 mesh, ocean-coast trimmed to reduce flattens.
Also, while this mesh and the derived watermasking are good, they could be improved upon with better sources, or hand editing. So why not leave LOD9 for smaller areas ( LOD8 to LOD5 sized areas ) that can override the newer masking and mesh?
Dick